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[Balance Idea]: Make Aeon TMD shoot flare based on target altitude #6459

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lL1l1 opened this issue Sep 23, 2024 · 0 comments
Open

[Balance Idea]: Make Aeon TMD shoot flare based on target altitude #6459

lL1l1 opened this issue Sep 23, 2024 · 0 comments
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area: balance idea related to suggestions for unit balance area: sim Area that is affected by the Simulation of the Game feature: anti projectile weaponry related to torpedo and tactical defense weapons

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@lL1l1
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lL1l1 commented Sep 23, 2024

Intended Change

Increase the muzzle velocity of the flare when fired so that it reaches the altitude of the targeted missile.

Reasoning

Currently the flare cannot catch high flying UEF missiles since it is still tuned for older TML designs, which is unfair and unexpected gameplay-wise.
It is also nice aesthetically to break up the monotony of flare heights.

Expected behavior

The flare can catch missiles flying at any height, just like how other TMD can intercept missiles far in the sky.

@lL1l1 lL1l1 added area: balance idea related to suggestions for unit balance area: sim Area that is affected by the Simulation of the Game good first issue issue that is relative easy to pick up feature: anti projectile weaponry related to torpedo and tactical defense weapons and removed good first issue issue that is relative easy to pick up labels Sep 23, 2024
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Labels
area: balance idea related to suggestions for unit balance area: sim Area that is affected by the Simulation of the Game feature: anti projectile weaponry related to torpedo and tactical defense weapons
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