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T3 naval support factory cost: 2200 m, 11000 e, 10800 bt -> 1800 m, 9000 e, 8800 bt
Reasoning
T2 naval factories are an outlier in terms of buildpower per mass:
Factory
Mass
Buildpower
Mass/BP
T1 Naval
300
20
15.0
T2 Naval
1100
90
12.2
T3 Naval
2200
150
14.7
T3 Naval Buffed
1800
150
12
For comparison, engineers are 10.4, 10.0, and 9.6 mass/BP.
The reason that I don't follow the typical idea of higher tech factories being less efficient to fix this inconsistency, is because it is more interesting to provide a way to spam frigates from a dense source of buildpower instead of occupying the entire ocean with T1 factory spam.
Frigates are also very expensive for a T1 unit, so there is no issue with rolloff taking too long or blocking pathfinding. Even a 150 buildpower T3 factory takes 8.3-9.7 seconds to build a frigate (depends on faction).
It's also satisfying to not have frigates take an entire minute to be built like in a T1 factory.
T3 factories are not much different from T2 factories in unassisted utility, so they should match T2 factories.
The reason to still make T2 factories in this scenario is that they have 2000 buildtime while T3 factories have 8800 buildtime. Which is actually an indicator of an issue with how buildtimes and buildpower is balanced in naval stages but I digress,
Expected behavior
There would be no more weird pattern where upgrading from T2 to T3 significantly reduces your buildpower efficiency. There would be a consistent "higher tech = more efficient" trend for naval factories.
The text was updated successfully, but these errors were encountered:
I like the idea and I largely agree with your analysis. One thing I would slightly adjust is changing the build time to 9000 instead of 8800. 8800 is not evenly divisible by 90, and with 9000, upgrading a Tech 1 factory to Tech 2 would take the same amount of time as upgrading a Tech 2 support factory to Tech 3.
I suppose it makes sense considering that the build times are currently balanced off of what makes sense from the perspective of land/air or looks nice rather than some concept about naval gameplay.
Intended Change
T3 naval support factory cost: 2200 m, 11000 e, 10800 bt -> 1800 m, 9000 e, 8800 bt
Reasoning
T2 naval factories are an outlier in terms of buildpower per mass:
For comparison, engineers are 10.4, 10.0, and 9.6 mass/BP.
The reason that I don't follow the typical idea of higher tech factories being less efficient to fix this inconsistency, is because it is more interesting to provide a way to spam frigates from a dense source of buildpower instead of occupying the entire ocean with T1 factory spam.
Frigates are also very expensive for a T1 unit, so there is no issue with rolloff taking too long or blocking pathfinding. Even a 150 buildpower T3 factory takes 8.3-9.7 seconds to build a frigate (depends on faction).
It's also satisfying to not have frigates take an entire minute to be built like in a T1 factory.
T3 factories are not much different from T2 factories in unassisted utility, so they should match T2 factories.
The reason to still make T2 factories in this scenario is that they have 2000 buildtime while T3 factories have 8800 buildtime. Which is actually an indicator of an issue with how buildtimes and buildpower is balanced in naval stages but I digress,
Expected behavior
There would be no more weird pattern where upgrading from T2 to T3 significantly reduces your buildpower efficiency. There would be a consistent "higher tech = more efficient" trend for naval factories.
The text was updated successfully, but these errors were encountered: