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[Balance Idea]: Buff T3 naval support factory cost to match T2 factory efficiency #6512

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lL1l1 opened this issue Nov 6, 2024 · 2 comments
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area: balance idea related to suggestions for unit balance area: balance related to units balance

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@lL1l1
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lL1l1 commented Nov 6, 2024

Intended Change

T3 naval support factory cost: 2200 m, 11000 e, 10800 bt -> 1800 m, 9000 e, 8800 bt

Reasoning

T2 naval factories are an outlier in terms of buildpower per mass:

Factory Mass Buildpower Mass/BP
T1 Naval 300 20 15.0
T2 Naval 1100 90 12.2
T3 Naval 2200 150 14.7
T3 Naval Buffed 1800 150 12

For comparison, engineers are 10.4, 10.0, and 9.6 mass/BP.
The reason that I don't follow the typical idea of higher tech factories being less efficient to fix this inconsistency, is because it is more interesting to provide a way to spam frigates from a dense source of buildpower instead of occupying the entire ocean with T1 factory spam.
Frigates are also very expensive for a T1 unit, so there is no issue with rolloff taking too long or blocking pathfinding. Even a 150 buildpower T3 factory takes 8.3-9.7 seconds to build a frigate (depends on faction).
It's also satisfying to not have frigates take an entire minute to be built like in a T1 factory.

T3 factories are not much different from T2 factories in unassisted utility, so they should match T2 factories.

The reason to still make T2 factories in this scenario is that they have 2000 buildtime while T3 factories have 8800 buildtime. Which is actually an indicator of an issue with how buildtimes and buildpower is balanced in naval stages but I digress,

Expected behavior

There would be no more weird pattern where upgrading from T2 to T3 significantly reduces your buildpower efficiency. There would be a consistent "higher tech = more efficient" trend for naval factories.

@lL1l1 lL1l1 added the area: balance idea related to suggestions for unit balance label Nov 6, 2024
@Basilisk3
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I like the idea and I largely agree with your analysis. One thing I would slightly adjust is changing the build time to 9000 instead of 8800. 8800 is not evenly divisible by 90, and with 9000, upgrading a Tech 1 factory to Tech 2 would take the same amount of time as upgrading a Tech 2 support factory to Tech 3.

@lL1l1
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lL1l1 commented Nov 10, 2024

I suppose it makes sense considering that the build times are currently balanced off of what makes sense from the perspective of land/air or looks nice rather than some concept about naval gameplay.

@lL1l1 lL1l1 added the area: balance related to units balance label Nov 20, 2024
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