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Version 63
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Merge pull request #266 from Nomads-Project/develop
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CookieNoob authored Apr 1, 2017
2 parents 54f4a01 + 47bf3d7 commit f0724f9
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Showing 77 changed files with 431 additions and 225 deletions.
1 change: 1 addition & 0 deletions init_nomads.lua
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ mount_dir(InitFileDir..'\\..\\gamedata\\lua.nmd', '/')
mount_dir(InitFileDir..'\\..\\gamedata\\projectiles.nmd', '/')
mount_dir(InitFileDir..'\\..\\gamedata\\nomads.nmd', '/')
mount_dir(InitFileDir..'\\..\\gamedata\\loc.nmd', '/')
mount_dir(InitFileDir..'\\..\\gamedata\\meshes.nmd', '/')

for k, v in oldPath do
table.insert(path, v)
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15 changes: 12 additions & 3 deletions loc/US/nomads_strings_core.lua
Original file line number Diff line number Diff line change
Expand Up @@ -345,7 +345,7 @@ inu1007_name = "Asator"
-- T1 medium tank
inu1004_desc = "Medium tank"
inu1004_help = "Armored hover tank. Armed with a single cannon, useful against lower tier units."
inu1004_name = "Bandit"
inu1004_name = "Orbis"

-- T1 AA gun / artillery
inu1006_desc = "Mobile Anti-Air Gun / Artillery"
Expand Down Expand Up @@ -667,8 +667,8 @@ inu2001_help = "Tech 3 amphibious construction, repair, capture and reclamation
inu2001_name = "Engineer"

-- T3 tank
inu3002_desc = "Heavy Hover Tank"
inu3002_help = "Heavy hover tank. Equipped with heavy armor, a rocket launcher and a single siege cannon. Designed to deal with any surface threat. Additionally, it can pin-point targets for artillery units."
inu3002_desc = "Heavy Amphibious Tank"
inu3002_help = "Heavy amphibious tank. Equipped with heavy armor, a rocket launcher and a single siege cannon. Designed to deal with any surface threat."
inu3002_name = "Nova"

-- T3 artillery
Expand Down Expand Up @@ -917,3 +917,12 @@ NTaunts_MP1_010_017 = '[{i Nicols}]: You can\'t hope to contain the vastness of
NTaunts_MP1_010_018 = '[{i Nicols}]: I\'m afraid, we\'re out of mercy today. How would you like an ass kicking instead?'
NTaunts_MP1_010_019 = '[{i Nicols}]: It is amazing that you made it this far without hurting yourself.'

Benson = "Benson"
NTaunts_MP1_011_010 = '[{i Benson}]: Even my ships docking sensors have better aim than your gun.'
NTaunts_MP1_011_011 = '[{i Benson}]: When we came back to the earth empire space we expected an advanced civilization, but you merely progressed beyond bow and arrow.'
NTaunts_MP1_011_012 = '[{i Benson}]: A 5 year old kid would design more sophisticated war machines than those you call \'experimentals\'.'
NTaunts_MP1_011_013 = '[{i Benson}]: You had 1000 years to develop a war machine and THIS is what you\'ve come up with?'
NTaunts_MP1_011_014 = '[{i Benson}]: How many mountainsides have you managed to gate into so far?'
NTaunts_MP1_011_015 = '[{i Benson}]: You really need to leave the air superiority to those who are actually superior.'
NTaunts_MP1_011_016 = '[{i Benson}]: I would encourage you to broaden your horizon - except that you won\'t live to see another one.'
NTaunts_MP1_011_017 = '[{i Benson}]: Your strategy is as primitive as your tech.'
2 changes: 1 addition & 1 deletion lua/sim/tasks/NomadsAreaBombardment.lua
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ NomadsAreaBombardment = Class(ScriptTask) {
self:SetAIResult(AIRESULT.Success)
self.ScriptIsDone = true
end,

TaskTick = function(self)
if self.ScriptIsDone then
return TASKSTATUS.Done
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10 changes: 10 additions & 0 deletions meshes/game/map-border_hor_nomads_mesh.bp
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
MeshBlueprint {
LODs = {
{
ShaderName = 'MapImager',
LODCutoff = 100000,
},
},
IconFadeInZoom = 10000,
UniformScale = 0.001953125,
}
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10 changes: 10 additions & 0 deletions meshes/game/map-border_squ_nomads_detail_mesh.bp
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@@ -0,0 +1,10 @@
MeshBlueprint {
LODs = {
{
ShaderName = 'MapImager',
LODCutoff = 100000,
},
},
IconFadeInZoom = 10000,
UniformScale = 0.001953125,
}
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10 changes: 10 additions & 0 deletions meshes/game/map-border_squ_nomads_mesh.bp
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@@ -0,0 +1,10 @@
MeshBlueprint {
LODs = {
{
ShaderName = 'MapImager',
LODCutoff = 100000,
},
},
IconFadeInZoom = 10000,
UniformScale = 0.001953125,
}
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4 changes: 2 additions & 2 deletions mod_info.lua
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
name = "nomads"
version = 62
version = 63
copyright = "brute51"
description = "adds a new faction to the game"
author = "CookieNoob, Exotic_Retard, Brute51, original nomads team"
uid = "50423624-1e83-4fc2-85b3-nomadsv00061"
uid = "50423624-1e83-4fc2-85b3-nomadsv00063"
url = ""
icon = ""
identifier = ""
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5 changes: 2 additions & 3 deletions nomadhook/lua/abilitydefinition.lua
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,6 @@ abilities = table.merged( abilities, {
cursor = 'RULEUCC_SpecialAction',
enabled = true,
ExtraInfo = {
CoolDownTime = 60,
DoRangeCheck = true,
NumReticules = 10,
},
Expand All @@ -160,8 +159,8 @@ abilities = table.merged( abilities, {
UseSelected = false,
},

SoundReady = 'OrbitalStrikeReady',
SoundLaunched = 'OrbitalStrikeLaunched',
-- SoundReady = 'OrbitalStrikeReady',
-- SoundLaunched = 'OrbitalStrikeLaunched',

GetAllUnitsFile = '/lua/user/tasks/Tasks.lua',
GetRangeCheckUnitsFile = '/lua/user/tasks/Tasks.lua',
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3 changes: 3 additions & 0 deletions nomadhook/lua/aibrain.lua
Original file line number Diff line number Diff line change
Expand Up @@ -583,6 +583,9 @@ AIBrain = Class(oldAIBrain) {
OrbitalStrikeTarget = function(self, targetPosition)
if self.NomadsMothership then
self.NomadsMothership:OnGivenNewTarget(targetPosition)
if self.OrbitalBombardmentInitiator:GetTacticalSiloAmmoCount() > 0 then
self.OrbitalBombardmentInitiator:RemoveTacticalSiloAmmo(1)
end
end
end,

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5 changes: 2 additions & 3 deletions nomadhook/lua/sim/Unit.lua
Original file line number Diff line number Diff line change
Expand Up @@ -44,8 +44,8 @@ Unit = Class(oldUnit) {
end
if vTypeGroup.Recolour then
--WARN('Trying to recolour emitter (make sure it has a ramp compatible with this feature): '..vEffect)
emit:SetEmitterCurveParam('RAMPSELECTION_CURVE', 1-((self.ColourIndex)*(1/32)), 0)
--WARN('recolouring emitter'..(self.ColourIndex)*(1/32)..' with index of: '..self.ColourIndex)
emit:SetEmitterCurveParam('RAMPSELECTION_CURVE', 1-((self.ColourIndex)*(1/18))+1/36, 0)
--WARN('recolouring emitter'..(self.ColourIndex)*(1/18)..' with index of: '..self.ColourIndex)
end
if EffectBag then
table.insert( EffectBag, emit )
Expand All @@ -62,7 +62,6 @@ Unit = Class(oldUnit) {
local tblArmy = ListArmies()
local army = self:GetArmy()
self.ColourIndex = ScenarioInfo.ArmySetup[tblArmy[army]].ArmyColor
--WARN('colour index: '..self.ColourIndex)
end,


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4 changes: 2 additions & 2 deletions nomadhook/lua/skins/skins.lua
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ skins = table.merged( skins, {
nomads = {
default = "default",
texturesPath = "/textures/ui/nomads",
imagerMesh = "/meshes/game/map-border_squ_uef_mesh",
imagerMeshHorz = "/meshes/game/map-border_hor_uef_mesh",
imagerMesh = "/meshes/game/map-border_squ_nomads_mesh",
imagerMeshHorz = "/meshes/game/map-border_hor_nomads_mesh",
buttonFont = "Zeroes Three",
factionFont = "Zeroes Three",
bodyFont = "Arial",
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9 changes: 9 additions & 0 deletions nomadhook/lua/ui/game/layouts/unitview_left.lua
Original file line number Diff line number Diff line change
Expand Up @@ -20,42 +20,51 @@ function SetBG(controls)
controls.abilityBG.TL:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_ul.dds'))
controls.abilityBG.TL.Right:Set(controls.abilities.Left)
controls.abilityBG.TL.Bottom:Set(controls.abilities.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.TL, controls.abilities)

controls.abilityBG.TM:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_horz_um.dds'))
controls.abilityBG.TM.Right:Set(controls.abilityBG.TL.Right)
controls.abilityBG.TM.Bottom:Set(function() return controls.abilities.Top() end)
controls.abilityBG.TM.Left:Set(controls.abilityBG.TR.Left)
LayoutHelpers.DepthUnderParent(controls.abilityBG.TM, controls.abilities)

controls.abilityBG.TR:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_ur.dds'))
controls.abilityBG.TR.Left:Set(controls.abilities.Right)
controls.abilityBG.TR.Bottom:Set(controls.abilities.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.TR, controls.abilities)

controls.abilityBG.ML:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_vert_l.dds'))
controls.abilityBG.ML.Right:Set(controls.abilities.Left)
controls.abilityBG.ML.Top:Set(controls.abilityBG.TL.Bottom)
controls.abilityBG.ML.Bottom:Set(controls.abilityBG.BL.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.ML, controls.abilities)

controls.abilityBG.M:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_m.dds'))
controls.abilityBG.M.Top:Set(controls.abilityBG.TM.Bottom)
controls.abilityBG.M.Left:Set(controls.abilityBG.ML.Right)
controls.abilityBG.M.Right:Set(controls.abilityBG.MR.Left)
controls.abilityBG.M.Bottom:Set(controls.abilityBG.BM.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.M, controls.abilities)

controls.abilityBG.MR:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_vert_r.dds'))
controls.abilityBG.MR.Left:Set(controls.abilities.Right)
controls.abilityBG.MR.Top:Set(controls.abilityBG.TR.Bottom)
controls.abilityBG.MR.Bottom:Set(controls.abilityBG.BR.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.MR, controls.abilities)

controls.abilityBG.BL:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_ll.dds'))
controls.abilityBG.BL.Right:Set(controls.abilities.Left)
controls.abilityBG.BL.Top:Set(controls.abilities.Bottom)
LayoutHelpers.DepthUnderParent(controls.abilityBG.BL, controls.abilities)

controls.abilityBG.BM:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_lm.dds'))
controls.abilityBG.BM.Right:Set(controls.abilityBG.BL.Right)
controls.abilityBG.BM.Top:Set(function() return controls.abilities.Bottom() end)
controls.abilityBG.BM.Left:Set(controls.abilityBG.BR.Left)
LayoutHelpers.DepthUnderParent(controls.abilityBG.BM, controls.abilities)

controls.abilityBG.BR:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_lr.dds'))
controls.abilityBG.BR.Left:Set(controls.abilities.Right)
controls.abilityBG.BR.Top:Set(controls.abilities.Bottom)
LayoutHelpers.DepthUnderParent(controls.abilityBG.BR, controls.abilities)
end
12 changes: 11 additions & 1 deletion nomadhook/lua/ui/game/layouts/unitview_mini.lua
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
local UIUtil = import('/lua/ui/uiutil.lua')
local LayoutHelpers = import('/lua/maui/layouthelpers.lua')

table.insert(iconPositions, {Left = 130, Top = 80}) -- position capacitor icon at shield position
table.insert(iconPositions, {Left = 188, Top = 80}) -- position capacitor icon at shield position
table.insert(iconTextures, UIUtil.UIFile('/game/unit_view_icons/capacitor.dds'))

local oldSetLayout = SetLayout
Expand All @@ -20,42 +20,52 @@ function SetBG(controls)
controls.abilityBG.TL:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_ul.dds'))
controls.abilityBG.TL.Right:Set(controls.abilities.Left)
controls.abilityBG.TL.Bottom:Set(controls.abilities.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.TL, controls.abilities)

controls.abilityBG.TM:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_horz_um.dds'))
controls.abilityBG.TM.Right:Set(controls.abilityBG.TL.Right)
controls.abilityBG.TM.Bottom:Set(function() return controls.abilities.Top() end)
controls.abilityBG.TM.Left:Set(controls.abilityBG.TR.Left)
LayoutHelpers.DepthUnderParent(controls.abilityBG.TM, controls.abilities)

controls.abilityBG.TR:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_ur.dds'))
controls.abilityBG.TR.Left:Set(controls.abilities.Right)
controls.abilityBG.TR.Bottom:Set(controls.abilities.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.TR, controls.abilities)

controls.abilityBG.ML:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_vert_l.dds'))
controls.abilityBG.ML.Right:Set(controls.abilities.Left)
controls.abilityBG.ML.Top:Set(controls.abilityBG.TL.Bottom)
controls.abilityBG.ML.Bottom:Set(controls.abilityBG.BL.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.ML, controls.abilities)

controls.abilityBG.M:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_m.dds'))
controls.abilityBG.M.Top:Set(controls.abilityBG.TM.Bottom)
controls.abilityBG.M.Left:Set(controls.abilityBG.ML.Right)
controls.abilityBG.M.Right:Set(controls.abilityBG.MR.Left)
controls.abilityBG.M.Bottom:Set(controls.abilityBG.BM.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.M, controls.abilities)

controls.abilityBG.MR:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_vert_r.dds'))
controls.abilityBG.MR.Left:Set(controls.abilities.Right)
controls.abilityBG.MR.Top:Set(controls.abilityBG.TR.Bottom)
controls.abilityBG.MR.Bottom:Set(controls.abilityBG.BR.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.MR, controls.abilities)

controls.abilityBG.BL:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_ll.dds'))
controls.abilityBG.BL.Right:Set(controls.abilities.Left)
controls.abilityBG.BL.Top:Set(controls.abilities.Bottom)
LayoutHelpers.DepthUnderParent(controls.abilityBG.BL, controls.abilities)

controls.abilityBG.BM:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_lm.dds'))
controls.abilityBG.BM.Right:Set(controls.abilityBG.BL.Right)
controls.abilityBG.BM.Top:Set(function() return controls.abilities.Bottom() end)
controls.abilityBG.BM.Left:Set(controls.abilityBG.BR.Left)
LayoutHelpers.DepthUnderParent(controls.abilityBG.BM, controls.abilities)

controls.abilityBG.BR:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_lr.dds'))
controls.abilityBG.BR.Left:Set(controls.abilities.Right)
controls.abilityBG.BR.Top:Set(controls.abilities.Bottom)
LayoutHelpers.DepthUnderParent(controls.abilityBG.BR, controls.abilities)

end
9 changes: 9 additions & 0 deletions nomadhook/lua/ui/game/layouts/unitview_right.lua
Original file line number Diff line number Diff line change
Expand Up @@ -20,42 +20,51 @@ function SetBG(controls)
controls.abilityBG.TL:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_ul.dds'))
controls.abilityBG.TL.Right:Set(controls.abilities.Left)
controls.abilityBG.TL.Bottom:Set(controls.abilities.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.TL, controls.abilities)

controls.abilityBG.TM:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_horz_um.dds'))
controls.abilityBG.TM.Right:Set(controls.abilityBG.TL.Right)
controls.abilityBG.TM.Bottom:Set(function() return controls.abilities.Top() end)
controls.abilityBG.TM.Left:Set(controls.abilityBG.TR.Left)
LayoutHelpers.DepthUnderParent(controls.abilityBG.TM, controls.abilities)

controls.abilityBG.TR:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_ur.dds'))
controls.abilityBG.TR.Left:Set(controls.abilities.Right)
controls.abilityBG.TR.Bottom:Set(controls.abilities.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.TR, controls.abilities)

controls.abilityBG.ML:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_vert_l.dds'))
controls.abilityBG.ML.Right:Set(controls.abilities.Left)
controls.abilityBG.ML.Top:Set(controls.abilityBG.TL.Bottom)
controls.abilityBG.ML.Bottom:Set(controls.abilityBG.BL.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.ML, controls.abilities)

controls.abilityBG.M:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_m.dds'))
controls.abilityBG.M.Top:Set(controls.abilityBG.TM.Bottom)
controls.abilityBG.M.Left:Set(controls.abilityBG.ML.Right)
controls.abilityBG.M.Right:Set(controls.abilityBG.MR.Left)
controls.abilityBG.M.Bottom:Set(controls.abilityBG.BM.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.M, controls.abilities)

controls.abilityBG.MR:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_vert_r.dds'))
controls.abilityBG.MR.Left:Set(controls.abilities.Right)
controls.abilityBG.MR.Top:Set(controls.abilityBG.TR.Bottom)
controls.abilityBG.MR.Bottom:Set(controls.abilityBG.BR.Top)
LayoutHelpers.DepthUnderParent(controls.abilityBG.MR, controls.abilities)

controls.abilityBG.BL:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_ll.dds'))
controls.abilityBG.BL.Right:Set(controls.abilities.Left)
controls.abilityBG.BL.Top:Set(controls.abilities.Bottom)
LayoutHelpers.DepthUnderParent(controls.abilityBG.BL, controls.abilities)

controls.abilityBG.BM:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_lm.dds'))
controls.abilityBG.BM.Right:Set(controls.abilityBG.BL.Right)
controls.abilityBG.BM.Top:Set(function() return controls.abilities.Bottom() end)
controls.abilityBG.BM.Left:Set(controls.abilityBG.BR.Left)
LayoutHelpers.DepthUnderParent(controls.abilityBG.BM, controls.abilities)

controls.abilityBG.BR:SetTexture(UIUtil.UIFile('/game/filter-ping-list-panel/panel_brd_lr.dds'))
controls.abilityBG.BR.Left:Set(controls.abilities.Right)
controls.abilityBG.BR.Top:Set(controls.abilities.Bottom)
LayoutHelpers.DepthUnderParent(controls.abilityBG.BR, controls.abilities)
end
9 changes: 9 additions & 0 deletions nomadhook/lua/ui/game/taunt.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,15 @@ taunts = table.cat( taunts, {
{text = '<LOC NTaunts_MP1_010_018>[{i Nicols}]: I\'m afraid, we\'re out of mercy today. How would you like an ass kicking instead?', bank = 'NTaunts', cue = 'NTaunt_Nicols_009'},
{text = '<LOC NTaunts_MP1_010_019>[{i Nicols}]: It is amazing that you made it this far without hurting yourself.', bank = 'NTaunts', cue = 'NTaunt_Nicols_010'},

{text = '<LOC NTaunts_MP1_011_010>[{i Benson}]: Even my ships docking sensors have better aim than your gun.', bank = 'NTaunts', cue = 'NTaunt_Benson_001'},
{text = '<LOC NTaunts_MP1_011_011>[{i Benson}]: When we came back to the earth empire space we expected an advanced civilization, but you merely progressed beyond bow and arrow.', bank = 'NTaunts', cue = 'NTaunt_Benson_002'},
{text = '<LOC NTaunts_MP1_011_012>[{i Benson}]: A 5 year old kid would design more sophisticated war machines than those you call \'experimentals\'.', bank = 'NTaunts', cue = 'NTaunt_Benson_003'},
{text = '<LOC NTaunts_MP1_011_013>[{i Benson}]: You had 1000 years to develop a war machine and THIS is what you\'ve come up with?', bank = 'NTaunts', cue = 'NTaunt_Benson_004'},
{text = '<LOC NTaunts_MP1_011_014>[{i Benson}]: How many mountainsides have you managed to gate into so far?', bank = 'NTaunts', cue = 'NTaunt_Benson_005'},
{text = '<LOC NTaunts_MP1_011_015>[{i Benson}]: You really need to leave the air superiority to those who are actually superior.', bank = 'NTaunts', cue = 'NTaunt_Benson_006'},
{text = '<LOC NTaunts_MP1_011_016>[{i Benson}]: I would encourage you to broaden your horizon - except that you won\'t live to see another one.', bank = 'NTaunts', cue = 'NTaunt_Benson_007'},
{text = '<LOC NTaunts_MP1_011_017>[{i Benson}]: Your strategy is as primitive as your tech.', bank = 'NTaunts', cue = 'NTaunt_Benson_008'},

} )

end
1 change: 0 additions & 1 deletion packagedate.txt

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7 changes: 6 additions & 1 deletion projectiles/NOrbitalMissile1/NOrbitalMissile1_proj.bp
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ ProjectileBlueprint {
'PROJECTILE',
'TACTICAL',
'MISSILE',
'DIRECTFIRE',
'DIRECTFIRE',
'NOSPLASHDAMAGE',
},
Defense = {
Expand Down Expand Up @@ -50,6 +50,11 @@ ProjectileBlueprint {
},
UniformScale = 0.8,
},
Economy = {
BuildCostEnergy = 3600,
BuildCostMass = 180,
BuildTime = 300,
},
General = {
Category = 'Direct Fire',
EntityCategory = {
Expand Down
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