v1.3.2 - Asyncio bugfix
Summary
Due to a refactor and a bug in asyncio its self, some of the code could throw an unexpected error if two messages were being sent over the same protocol object at the same time. This error would then propagate out to the calling code and cause functions to exit early. As a result, sometimes the game's list wouldn't be cleaned up properly causing in absurd game counts like Currently hosting 1234 players and running 2253 games
.
Pull Requests
- Asyncio drain fix (#522)