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FLOBOY-France committed Jun 3, 2021
1 parent e1b16cb commit 21a6b35
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2 changes: 1 addition & 1 deletion GamePadToKeyboard/GamePadToKeyboard.csproj
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\Release\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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C:\Users\florian.boyer\source\repos\GamePadToKeyboard\GamePadToKeyboard\obj\Debug\GamePadToKeyboard.csprojAssemblyReference.cache
C:\Users\florian.boyer\source\repos\GamePadToKeyboard\GamePadToKeyboard\obj\Debug\GamePadToKeyboard.csproj.CoreCompileInputs.cache
C:\Users\florian.boyer\source\repos\GamePadToKeyboard\Release\GamePadToKeyboard.exe.config
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C:\Users\florian.boyer\source\repos\GamePadToKeyboard\Release\GamePadToKeyboard.pdb
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C:\Users\florian.boyer\source\repos\GamePadToKeyboard\GamePadToKeyboard\obj\Debug\GamePadToKeyboard.exe
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -10,6 +10,7 @@ C# avec le framework .Net 4.7
- Nettoyage du code
- ajouter la possibilité de paramètrer les touches.
- Comprendre pourquoi la touche Return (0x0D) ne marche pas selon les applications : Par exemple, marche sur notepad, mais pas sur Visual Studio Code
- J'ai ajouté le dossier de Release directement dans le code, mais il est peut-être plus judicieux de passer par le "vrai" système de release (à voir comment ça marche)

## Dépendances
Utilise OpenTk pour la gestion de la manette https://github.com/opentk et particulièrement GLControl.
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