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Implement SDLGPUDriver #644

Implement SDLGPUDriver

Implement SDLGPUDriver #644

Workflow file for this run

name: CI
on: [push, pull_request]
jobs:
linux:
name: Linux
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Install dependencies
run: |
sudo apt-add-repository ppa:hrzhu/sdl2-backport
sudo apt-get update
sudo apt-get install ninja-build libsdl2-dev
- name: CMake configure (Debug)
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug
- name: Build (Debug)
run: ninja -C debug
- name: CMake configure (Release)
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release
- name: Build (Release)
run: ninja -C release
macos:
name: macOS (CMake)
runs-on: macos-latest
env:
CXXFLAGS: -I/usr/local/include/SDL2
LDFLAGS: -L/usr/local/lib
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Install dependencies
run: brew install ninja sdl2
- name: CMake configure (Debug)
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug
- name: Build (Debug)
run: ninja -C debug
- name: CMake configure (Release)
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release
- name: Build (Release)
run: ninja -C release
windows-msvc:
name: Windows (MSVC)
runs-on: windows-latest
env:
SDL_VERSION: 2.26.0
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Cache SDL
uses: actions/cache@v2
env:
cache-name: cache-sdl
with:
path: C:\SDL
key: ${{ runner.os }}-build-${{ env.cache-name }}
- name: Download SDL if not cached
run: |
if (-Not (Test-Path C:\SDL))
{
Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$env:SDL_VERSION/SDL2-devel-$env:SDL_VERSION-VC.zip" -OutFile C:\SDL.zip
Expand-Archive C:\SDL.zip -DestinationPath C:\
}
- name: CMake configure (Debug)
run: |
$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 "
cmake -B debug -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Debug `
-A Win32 `
-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" `
-DSDL2_LIBRARIES="SDL2;SDL2main"
- name: Build (Debug)
run: cmake --build debug
- name: CMake configure (Release)
run: |
$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 "
cmake -B release -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Release `
-A Win32 `
-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" `
-DSDL2_LIBRARIES="SDL2;SDL2main"
- name: Build (Release)
run: cmake --build release
windows-mingw:
name: Windows (MinGW)
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: mingw32
install: >-
mingw-w64-i686-cc
mingw-w64-i686-cmake
mingw-w64-i686-ninja
mingw-w64-i686-pkg-config
mingw-w64-i686-SDL2
- name: CMake configure (Debug)
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug
- name: Build (Debug)
run: cmake --build debug
- name: CMake configure (Release)
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release
- name: Build (Release)
run: cmake --build release
freebsd:
runs-on: ubuntu-latest
name: FreeBSD
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Build
uses: cross-platform-actions/[email protected]
with:
operating_system: freebsd
version: '13.3'
run: |
sudo pkg update
sudo pkg install -y cmake ninja sdl2
cmake -B build -G Ninja .
cmake --build build --verbose -- -j`sysctl -n hw.ncpu`