Add support for exclusive fullscreen to the D3D11 driver to reduce input latency #167
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name: CI | |
on: [push, pull_request] | |
jobs: | |
linux: | |
name: Linux | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: true | |
- name: Install dependencies | |
run: | | |
sudo apt-add-repository ppa:hrzhu/sdl2-backport | |
sudo apt-get update | |
sudo apt-get install ninja-build libsdl2-dev | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug | |
- name: Build (Debug) | |
run: ninja -C debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release | |
- name: Build (Release) | |
run: ninja -C release | |
macos: | |
name: macOS (CMake) | |
runs-on: macos-latest | |
env: | |
CXXFLAGS: -I/usr/local/include/SDL2 | |
LDFLAGS: -L/usr/local/lib | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: true | |
- name: Install dependencies | |
run: brew install ninja sdl2 | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug | |
- name: Build (Debug) | |
run: ninja -C debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release | |
- name: Build (Release) | |
run: ninja -C release | |
windows-msvc: | |
name: Windows (MSVC) | |
runs-on: windows-latest | |
env: | |
SDL_VERSION: 2.26.0 | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: true | |
- name: Cache SDL | |
uses: actions/cache@v2 | |
env: | |
cache-name: cache-sdl | |
with: | |
path: C:\SDL | |
key: ${{ runner.os }}-build-${{ env.cache-name }} | |
- name: Download SDL if not cached | |
run: | | |
if (-Not (Test-Path C:\SDL)) | |
{ | |
Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$env:SDL_VERSION/SDL2-devel-$env:SDL_VERSION-VC.zip" -o C:\SDL.zip | |
Expand-Archive C:\SDL.zip -DestinationPath C:\ | |
} | |
- name: CMake configure (Debug) | |
run: | | |
$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 " | |
cmake -B debug -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Debug ` | |
-A Win32 ` | |
-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" ` | |
-DSDL2_LIBRARIES="SDL2;SDL2main" | |
- name: Build (Debug) | |
run: cmake --build debug | |
- name: CMake configure (Release) | |
run: | | |
$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 " | |
cmake -B release -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Release ` | |
-A Win32 ` | |
-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" ` | |
-DSDL2_LIBRARIES="SDL2;SDL2main" | |
- name: Build (Release) | |
run: cmake --build release | |
windows-mingw: | |
name: Windows (MinGW) | |
runs-on: windows-latest | |
defaults: | |
run: | |
shell: msys2 {0} | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: true | |
- name: Set up MSYS2 | |
uses: msys2/setup-msys2@v2 | |
with: | |
msystem: mingw32 | |
install: >- | |
mingw-w64-i686-cc | |
mingw-w64-i686-cmake | |
mingw-w64-i686-ninja | |
mingw-w64-i686-pkg-config | |
mingw-w64-i686-SDL2 | |
- name: CMake configure (Debug) | |
run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug | |
- name: Build (Debug) | |
run: cmake --build debug | |
- name: CMake configure (Release) | |
run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release | |
- name: Build (Release) | |
run: cmake --build release | |
freebsd: | |
runs-on: macos-12 | |
name: FreeBSD | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: true | |
- name: Build | |
uses: vmactions/freebsd-vm@v0 | |
with: | |
usesh: true | |
prepare: pkg install -y cmake ninja sdl2 | |
run: | | |
cmake -B build -G Ninja . | |
cmake --build build --verbose -- -j`sysctl -n hw.ncpu` |