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Implement SDLGPUDriver #201
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Both the MojoShader and FNA3D portions are completed, so focus should now be on SDL_gpu itself and running the trace suite to make sure everything continues to work. |
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As of the latest, Vulkan/D3D12 won't work, we need to integrate the new SPIR-V input layout patcher first: |
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Co-authored-by: Ethan Lee <[email protected]> Co-authored-by: Caleb Cornett <[email protected]>
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Fixes #162
TODO:
After API merge: