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Illusioner
An illusioner is a spell-casting illager armed with bow. He can be only found in illusioner shack structure and in raids.
Individual illusioners spawn during the generation o illusioner shack structure. They do not respawn after their initial spawn.
Illusioner spawned with illusioner shack do not naturally despawn (unless the world is switched to Peaceful mode).
Illusioners can spawn during raids by themselves or riding ravagers. Illusioners cannot spawn in raids in easy difficulty, because such raids have only three waves, while illusioners appear in the fifth wave and above.
- 1 Totem of Illusion. The Looting enchantment does not increase this drop, and it is always dropped, no matter if another mob killed it or not.
- 0–2 arrows, with an increase by 1 with each level of looting, 0-5 maximum.
- 0–1 Emerald if killed by the player, with an increase by 1 with each level of looting, 0-4 maximum.
- 1 Ominous banner, if they spawn as a wave leader in raid or take an ominous banner on the ground.
- 5 experience orbs are dropped when killed by a player or tamed wolf.
Illusioners attack players, villagers, iron golems, and wandering traders within 16 blocks if a raid occurs. He attacks with his spells and his bow, firing an arrow every second.
The Illusioner moves quickly and always tries to maintain a consistent distance between itself and the player, retreating if the player gets too close, and advancing if the player retreats.
Any illusioner can join a patrol if sufficiently near a patrol captain.
The illusioner has two spells: a spell that blinds its opponent, and a spell that summons illusions and makes the illusioner invisible for an short amount of time.
The illusioner casts its blindness spell only if the regional difficulty is greater than 2.
Upon first engaging a new opponent, an illusioner casts a Blindness effect that lasts for 20 seconds. It signals this attack by raising its arms, making a low pitched sound, and producing a black mist.
The illusioner does not cast this spell more than once on the same opponent, unless it has first shifted its attention to another opponent, and then back to that original opponent.
When the illusioner is damaged, he teleports away, becomes invisible for three seconds and creates 8 illusions of himself in the circle formation around his original position.
Illusion will behave exactly as the illusioner and will attack same target as the illusioner with its bow. Illusion will dissappear on the first hit.
When the real illusioner is killed, all of his illusions disappears immediately.
Keep in mind that all content is currently work in progress. If you encounter any bug or crash, please report it to me using issue tracker.
- Barnacle
- Beekeeper
- Copper Golem
- Glare
- Iceologer
- Illusioner
- Mauler (The Great Hunger)
- Moobloom
- Rascal
- Tuff Golem
- Wildfire
- Zombie Horse
- Beehives
- Buttercup
- Copper Button
- Lightning Rod
- Totem of Freezing
- Totem of Illusion
- Wildfire Crown
- Wildfire Crown Fragment
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Beekeeper Area
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Citadel
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Copper Golem Workstation
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Iceologer Cabin
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Illusioner Shack
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Illusioner Training Grounds