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2.3.2

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@garrynewman garrynewman released this 28 Feb 20:02
· 211 commits to master since this release

Mostly fixes, but I implemented the SteamNetworkSocket stuff into Rust so there's been some changes and additions there too.

Changes

  • Add Steamworks.Dispatch.OnDebugCallback
  • Fixed Dispatch not stopping properly when Server/Client Shutdown
  • Now throws an exception is try to initialize more than once
  • Fixed SteamFriends events not being hooked
  • Fixed SteamServer events being hooked twice
  • Added SteamNetworkingUtils.ConnectionTimeout
  • Added SteamNetworkingUtils.Timeout
  • Renamed SteamNetworkingUtils.GetConfigInt to SetConfigInt
  • Fixed dispatch double callbacks when server initialized
  • Added a bunch of functions/properties to NetIdentity
  • Added a bunch more functions to NetAddress
  • ConnectionInfo exposes NetAddress, NetIdentity
  • Rename SocketInterface to SocketManager
  • Rename ConnectionInterface toConnectionManager
  • Fixed Sockets created using CreateRelaySocket not receiving messages
  • Added interface versions of Connection/SocketManagers
  • Removed SteamClient.OnCallbackException
  • Removed SteamServer.OnCallbackException
  • Added Dispatch.OnException
  • Fixed Leaderboards returning corrupt results under Unity
  • Added SteamNetworkingUtils.SendBufferSize