Skip to content

Actions: Fast-64/fast64

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
972 workflow runs
972 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

[Draft] Global Game Data
Black Lint #1016: Pull request #489 opened by Yanis002
January 5, 2025 16:54 30s Yanis002:gamedata
January 5, 2025 16:54 30s
[OoT] Fix 2 minor issues
Black Lint #1015: Pull request #488 opened by Yanis002
January 2, 2025 03:09 27s Yanis002:oot_hotfixes
January 2, 2025 03:09 27s
[SM64] Add in actor preset information for future use (#393)
Black Lint #1012: Commit a072427 pushed by jesusyoshi54
January 1, 2025 15:47 25s main
January 1, 2025 15:47 25s
[SM64] Fix SM64 binary geolayout exports (#423)
Black Lint #1011: Commit 98520f1 pushed by jesusyoshi54
January 1, 2025 15:47 31s main
January 1, 2025 15:47 31s
[OOT] Detailed Actor Panel (Actors, Transition Actors, Entrance Actor…
Black Lint #1010: Commit dac0a8f pushed by Yanis002
January 1, 2025 14:54 26s main
January 1, 2025 14:54 26s
[SM64] Only throw empty gfx exception in actor exports (#413)
Black Lint #1009: Commit 60bdf25 pushed by Lilaa3
December 28, 2024 18:22 27s main
December 28, 2024 18:22 27s
[SM64] Fix/Improve multi-actor UI (not export all selected) (#450)
Black Lint #1008: Commit c475ce3 pushed by Lilaa3
December 28, 2024 15:15 26s main
December 28, 2024 15:15 26s
[SM64] Add exception handling for area init and throw error for insta…
Black Lint #1007: Commit 85330e1 pushed by Lilaa3
December 28, 2024 15:12 26s main
December 28, 2024 15:12 26s
[SM64/F3D] Area fog improvements (#378)
Black Lint #1006: Commit f0ff40c pushed by Lilaa3
December 28, 2024 15:12 26s main
December 28, 2024 15:12 26s
[F3D] Implement Animal Crossing F3DZEX Extensions
Black Lint #1004: Pull request #357 synchronize by Lilaa3
December 26, 2024 00:47 27s Lilaa3:ac
December 26, 2024 00:47 27s
[F3D] Implement Animal Crossing F3DZEX Extensions
Black Lint #1003: Pull request #357 synchronize by Lilaa3
December 26, 2024 00:44 27s Lilaa3:ac
December 26, 2024 00:44 27s
[SM64] Fix/Improve multi-actor UI (not export all selected)
Black Lint #1001: Pull request #450 synchronize by Lilaa3
December 22, 2024 17:09 29s Lilaa3:fix-multi-actor-ui
December 22, 2024 17:09 29s
[SM64/F3D] Area fog improvements
Black Lint #1000: Pull request #378 synchronize by Lilaa3
December 22, 2024 16:20 30s Lilaa3:sm64-global-fog
December 22, 2024 16:20 30s
[SM64/F3D] Area fog improvements
Black Lint #999: Pull request #378 synchronize by Lilaa3
December 22, 2024 16:18 27s Lilaa3:sm64-global-fog
December 22, 2024 16:18 27s
Added checkbox to import all animations when importing an OoT skeleton
Black Lint #998: Pull request #485 synchronize by Nokaubure
December 18, 2024 18:20 31s Nokaubure:main
December 18, 2024 18:20 31s
Added checkbox to import all animations when importing an OoT skeleton
Black Lint #996: Pull request #485 synchronize by Nokaubure
December 17, 2024 18:15 26s Nokaubure:main
December 17, 2024 18:15 26s
Added checkbox to import all animations when importing an OoT skeleton
Black Lint #991: Pull request #485 opened by Nokaubure
December 16, 2024 16:37 28s Nokaubure:main
December 16, 2024 16:37 28s
[OoT] Updated EnumData.xml (fixes some cutscene import issues)
Black Lint #990: Pull request #484 opened by Yanis002
December 15, 2024 02:47 26s Yanis002:fix_decomp
December 15, 2024 02:47 26s
[SM64] Animations Rewrite/Rework
Black Lint #989: Pull request #467 synchronize by Lilaa3
December 13, 2024 23:38 24s Lilaa3:animations_rework
December 13, 2024 23:38 24s
[F3D] Rewrite BSDF to F3D converter and add an F3D to BSDF converter
Black Lint #988: Pull request #474 synchronize by Lilaa3
December 8, 2024 18:03 25s Lilaa3:f3d-to-bdsf
December 8, 2024 18:03 25s