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[F3D] Rewrite BSDF to F3D converter and add an F3D to BSDF converter #474

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@Lilaa3 Lilaa3 commented Oct 26, 2024

Rewritten BSDF to F3D converter with support for picking up on which and how layers are used for merging them correctly in bad model imports, support for glTF2 styled color mul, picking up on uv gen, filtering, mapping, etc, if a material is lit, if a material is a cutout, transparent or opaque (even in 4.2) Brand new F3D to BSDF converter for outside fast64 context workflows where simple materials are desired. I mainly targeted glTF and obj compatible models. The new implementations should also make non sm64 people pretty happy aha! Code may need some clean up, I'll consider undrafting tomorrow morning but all the features and bugs should be review ready.. hopefully

Lilaa3 and others added 4 commits October 26, 2024 22:43
Rewritten BSDF to F3D converter with support for picking up on which and how layers are used for merging them correctly in bad model imports, support for glTF2 styled color mul, picking up on uv gen, filtering, mapping, etc, if a material is lit, if a material is a cutout, transparent or opaque (even in 4.2)
Brand new F3D to BSDF converter for outside fast64 context workflows where simple materials are desired. I mainly targeted glTF and obj compatible models.
The new implementations should also make non sm64 people pretty happy aha!
Code may need some clean up, I'll consider undrafting tomorrow morning but all the features and bugs should be review ready.. hopefully
@Lilaa3 Lilaa3 marked this pull request as ready for review October 27, 2024 13:27
@ariahiro64
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mirror doesnt work i was wrong

@ariahiro64
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seems stable on supported blender versions.

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doesnt support every feature but is way better of a situation

@ariahirose64
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lost access to above account so cant rereview with good faith

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3 participants