[F3D] Rewrite BSDF to F3D converter and add an F3D to BSDF converter #474
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Rewritten BSDF to F3D converter with support for picking up on which and how layers are used for merging them correctly in bad model imports, support for glTF2 styled color mul, picking up on uv gen, filtering, mapping, etc, if a material is lit, if a material is a cutout, transparent or opaque (even in 4.2) Brand new F3D to BSDF converter for outside fast64 context workflows where simple materials are desired. I mainly targeted glTF and obj compatible models. The new implementations should also make non sm64 people pretty happy aha! Code may need some clean up, I'll consider undrafting tomorrow morning but all the features and bugs should be review ready.. hopefully