[F3D] Material Overflow Preview Fix #335
Merged
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Redo of #313
Fixed the way overflow works on the color combiner.
On 2 cycle, the combiner doesn't actually do the special sign extension [-0.5, 1.5) on the first cycle's output unless it is for alpha compare, but since this will feed into inputs which are getting special sign extension on hardware it replicates the behavior properly.
and a response from the prev PR
Values are coming out of the combiner have a special sign extension and clamp happening at those values, you can see that from AL source here with the definition of the clamp here.
So this means the output has values clamped to [0-1), with the overflow happening on [-0.5, 1.5). Anything [1-1.5) = 1, anything [-0.5-0] = 0.
I'll just go over this in steps. First the actual N64:
For Fast64 both cycles use the same nodes, so the formula is as follows: