Babel bardo is a system designed to generate music for Tabletop Role-Playing Games (TRPGs) in real-time. The system works in a 30 seconds window, by executing the following procedure:
For each 30s of gamplay:
Extract the players dialogs transcriptions with a Speech Recognition (SR) system
Use a LLM to transform the transcription in a music description
Feed a Text-to-music model (TTM) with the music description
Play the generated piece of music (in practice we are concatenating the generated segments and saving on disk after 30min)
A visual representation of the system can be seen in the Figure 1.
By prompting the LLM in different ways we obtained different versions of the system. For more details head towards the paper here. The following list presents the nomeclature difference between the systems in the paper and the ones presented in this repository:
- Babel Bardo - Baseline (B): Bardo 1
- Babel Bardo - Emotion (E): Bardo 0
- Babel Bardo - Description (D): Bardo 2
- Babel Bardo - Description Continuation (DC): Bardo 3
To listen to some results access the demo through this link
Please email [email protected] with the title "Babel Bardo Docs" to get notified when this documentation is updated.