Releases: FirstPersonKSP/RasterPropMonitor
1.0.2
Discord support server: https://discord.gg/vBDzZAq3AF. Please always post your KSP.log file when reporting issues.
Bug Fixes
- Fixed AGMEMO system (did I even test this?)
1.0.1
Discord support server: https://discord.gg/vBDzZAq3AF. Please always post your KSP.log file when reporting issues.
New Features
- Props can now reference methods on internalmodules that are placed directly in the Internal if one isn't found in the prop commit
- JSINumericInput can now take a variable as its increment term (thanks MirageDev) PR
- Added
PROPELLANTR_
variables to access the resources that are in use by engines on the vessel commit AGMEMO
system is less sensitive to whitespace commit- Increased pitch bounds for all stock cockpits and pods commit
- Improved performance by removing modules that become useless due to prop batching commit
- Improved performance by doing more cfg parsing in OnLoad instead of Start commit
- Improved performance by removing props entirely if they have no InternalModules commit
Bug Fixes
- Add RPM computer to several mods that were missing them (fixes crashes) commit
- Add overlay depth masks to remade stock internals commit
- Fix looping shutter animation in ALCOR pod caused by multiple animation clips on the same object commit
- Fix black outline around text when using deferred rendering (thanks LGhassen) PR
- Fixed benign yet annoying error spew caused by prop batching system commit
- Fixed RPM_COLOROVERRIDE not working commit
v0.31.13.4 - Yet even more bug fixes
Discord support server: https://discord.gg/vBDzZAq3AF. Please always post your KSP.log file when reporting issues.
Changes
- Add compatibility patches (fixes crashes) when using hypersonic cockpit from B9Aerospace
- Fix navball rendering for non-square screens
- Fix another case of garbled text
- Improve science container menu page
v0.31.13.3 - Even more bug fixes
Discord support server: https://discord.gg/vBDzZAq3AF. Please always post your KSP.log file when reporting issues.
Changes
- Add compatibility patches (fixes crashes) when using DeepFreeze or Heisenberg
- The undock action now also decouples the attachnode (thanks @kkx2754)
- Fixed corrupted text on batched labels
v0.31.13.2 - Bug fixes
Discord support server: https://discord.gg/vBDzZAq3AF. Please always post your KSP.log file when reporting issues.
Changes
- Fix indexing issue in MFD graph pages
- Fix material sharing for emissive changes (improves performance for batched label system)
- Add compatibility patches for Endurance mod, which is missing RPM computer modules
- Fix a fatal bug when certain incorrectly configured props are installed (e.g. Warbirds cockpits)
v0.31.13.1 - Bug fixes
Discord support server: https://discord.gg/vBDzZAq3AF
Changes
- Fixed lots of bugs introduced with batching systems
- Fixed persistence issues introduced in 0.31.12.0
- Added patches to add RasterPropMonitorComputer modules to SSPX parts that are missing them
v0.31.13.0 - Performance improvements
Discord support server: https://discord.gg/vBDzZAq3AF
Changes
- Prop models can be batched into larger meshes that can be drawn at once for improved performance
0.31.12.0 - More bug fixes
Discord support server: https://discord.gg/vBDzZAq3AF
Changes
- Fixed blurry text when playing on lower texture quality settings
- Fixed a bug where certain props wouldn't turn back on when losing and regaining power
- Fixed a bug where RPM would prevent ResourceConverters from switching recipes with B9PartSwitch
- Fixed navball rendering in the JSI MFD
- Disable DE_IVA mk1-3 patch if it already has warp props
- RPM will no longer dynamically create RasterPropMonitorComputer modules
- Remove genericSpace3 patch as it interferes with MAS and ModularLaunchPads
- Rebuilt variable persistence system so it makes more sense (note Reviva still interferes with this)
v0.31.11.1
WARNING
Some props that were previously part of RPM have been moved to ASET Consolidated Props Pack. If you are using IVAs that use those props, you'll need to make sure to switch to that version. If you're using CKAN, simply update RPM and ASET Props and you're good to go.
Changes
- Fixed NREs from navball in Near Future pods
- Force all clickable buttons to layer 20 (fixes certain props when FreeIva is installed)
- Fix navball markers being visible when they shouldn't
- Add support for switchable labels to preserve the selected index
Discord support server: https://discord.gg/vBDzZAq3AF
v0.31.11.0 - Bugfixes, performance, ASET Consolidated
WARNING
Some props that were previously part of RPM have been moved to ASET Consolidated Props Pack. If you are using IVAs that use those props, you'll need to make sure to switch to that version. If you're using CKAN, simply update RPM and ASET Props and you're good to go.
Changes
- Moved ASET-derived props and patches to ASET Consolidated Props
- Moved thrust reverser patches from ASET
- Fixed "double-vision" bug that could occur when going EVA while an external camera was active
- Fixed pan/tilt/zoom buttons on external cameras
- Fix some harmless error spew
- Fixed "warp to next" button for maneuver nodes
- Fixed node burn time sometimes reading as NaN
- Fixed variables flickering when the game was running faster than physics
- Fixed terminal velocity readout flickering to NaN on the launchpad
- Optimized navball page rendering
Discord support server: https://discord.gg/vBDzZAq3AF