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weinliu committed Jun 10, 2024
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Expand Up @@ -272,7 +272,7 @@ All that remains is to play with all the variables until the perfect combination

## Final Words

Finally, I must say that programming the procedural skies was not an easy task. It required not only many hours of trial and error, but also a lot of research and learning. I read many articles, pages, and watched videos to achieve the perfect implementation in my game.
I must say that programming the procedural skies was not an easy task. It required not only many hours of trial and error, but also a lot of research and learning. I read many articles, pages, and watched videos to achieve the perfect implementation in my game.

Undoubtedly, much of what I detail here I did not find on the internet, so I decided to publish it for anyone else who wants to understand how to build this type of skybox using pure GLSL.

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