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Releases: ForgottenArbiter/CommunicationMod

Version 1.2.1

17 Jan 00:28
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v1.2.1

  • Fix an issue where the external process was not sent state

v1.2.0

  • Shade in gson in a way that avoids mod conflicts
  • Add java hooks for using Communication Mod as a mod dependency

Version 1.1.0

28 Feb 14:22
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  • Added mod config panel toggle for verbosity option
  • Added ethereal to cards in the game state
  • Added number of times damaged to the game state
  • Fixed a bug where the wrong act boss was sometimes displayed

Version 1.0.4

02 Dec 09:56
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  • Added low verbosity option (set verbose=false in config file)
  • Fixed compatibility with v2.2 of Slay the Spire

Version 1.0.3

26 Oct 03:09
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Changes:

  • Match and Keep! no longer hijacks the cursor
  • Match and Keep! no longer hangs when using SuperFastMode
  • Improved Match and Keep! event option descriptions and ordering
  • Do not crash if a start command is sent before Communication Mod is ready

Version 1.0.2

11 Jun 02:16
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Change:

  • Added BaseMod as a mod dependency (so now you can't load them in the wrong order)

Version 1.0.1

20 May 08:53
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v1.0.1

  • Fixed crash when closing the boss chest
  • Fixed a bug causing the cancel command to do nothing once in a shop when the external program was launched from the mods menu

Version 1.0.0

15 Jan 01:44
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Changes:

  • Added key command
  • Added click command
  • Added wait command
  • Fixed compatibility with version 2.0 of StS

Version 0.8.0

06 Nov 08:19
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Changes:

  • Added card_in_play to the game state
  • Added the turn number to the game state
  • Added the number of cards discarded this turn to the game state
  • Added the monsters' last two move ids to the game state
  • Fixed crash with StS version 1.1
  • Fixed a bug where max energy would be transmitted instead of current energy

Version 0.7.0

24 Aug 14:45
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Changes:

  • Added Limbo to the game state, which contains the cards currently being played
  • Added a number of new fields to specific powers which did not have all of their state captured

Version 0.6.0

03 Jul 04:38
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Changes:

  • Added "act_boss" to the game state, indicating the first boss to be fought in the current Act
  • Made Communication Mod compatible with Slay the Spire v1.1