An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine (version 4.x). For the Windows, Linux, and Mac platforms.
Pre-Compiles | Plug-ins | Server | Examples/Demos |
---|---|---|---|
Godot 2.x | GDNative | Server 3.x | Godot 3.x |
Godot 3.x | GDExtension | Server 4.x | Godot 4.x |
Godot 4.x | --- | GDNative | Server 3.x |
Multiplayer Peer | --- | GDExtension | Server 4.x |
Documentation is available here. You can also check out the Search Help section inside Godot Engine after compiling it with GodotSteam.
Feel free to chat with us about GodotSteam on the CoaguCo Discord server.
You can download pre-compiled versions of this repo here.
Version 4.8 Changes
- Added: Steam Matchmaking response handlers, thanks to jeremybeier
- Added: all missing Messages and Sockets constants
- Changed: Networking Messages, Sockets, and Utils now use Steam IDs instead of identity system
- Changed: UserUGCListSortOrder enums for readability
- Changed: UGCContentDescriptorID enums for readability
- Changed:
getResultStatus()
now returns the integer / enum - Changed: cleaned up
addItemPreviewFile()
,check_file_signature
, andshowGamepadTextInput()
- Changed: various bits and pieces
- Changed: IP logic for all related functions
- Changed:
addFavoriteGame()
,initiateGameConnection()
,terminateGameConnection()
, andremoveFavoriteGame()
now take strings for IP - Changed:
getAuthSessionTicket()
now defaults to 0 for Steam ID - Changed: IP address now accepted instead of IP references
- Fixed:
getFriendCount()
has correct bit-wise value - Fixed: server browser functionality, thanks to jeremybeier
- Fixed: wrong string IP conversions, thanks to jeremybeier
- Fixed: server list request filters, thanks to jeremybeier
- Fixed: typo with UGC_MATCHING_UGC_TYPE_ITEMS enum
- Fixed: minor case issue with Workshop enums
- Fixed:
playerDetails()
,requestFavoritesServerList()
,requestInternetServerList()
,requestSpectatorServerList()
,requestFriendsServerList()
,requestHistoryServerList()
, andpingServer()
, thanks to jeremybeier - Fixed: regressions caused by minor update
- Fixed: typo with NETWORKING_CONFIG_TYPE_STRING enum
- Fixed: typo with LOBBY_COMPARISON_EQUAL_TO_GREATER_THAN
- Fixed: in-editor docs
- Removed: Networking Types identity system and related bits
- Removed: P2P Networking constants as they are duplicates of the P2PSend enum
- Removed: previous, non-functioning Matchmaking Server call results
- Removed:
getIdentity()
as it is redundant now
You can read more change-logs here.
While rare, sometimes Steamworks SDK updates will break compatilibity with older GodotSteam versions. Any compatability breaks are noted below. Newer API files (dll, so, dylib) should still work for older versions.
Steamworks SDK Version | GodotSteam Version |
---|---|
1.59 or newer | 4.6 or newer |
1.58a or older | 4.5.4 or older |
Versions of GodotSteam that have compatibility breaks introduced.
GodotSteam Version | Broken Compatibility |
---|---|
4.8 | Networking identity system removed, replaced with Steam IDs |
- Steam overlay will not work when running your game from the editor if you are using Forward+ as the renderer. It does work with Compatibility though. Your exported project will work perfectly fine in the Steam client, however.
- Using MinGW causes crashes. I strongly recommend you do not use MinGW to compile at this time.
For complete instructions on how to build the Godot 4.x version of GodotSteam scratch, please refer to our documentation's 'How-To Modules' section. It will have the most up-to-date information.
Alternatively, you can just download the pre-compiled versions in our Releases section and skip compiling it yourself!
Pull-requests are the best way to help the project out but you can also donate through Github Sponsors!
MIT license