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Fix player full screen causing the app to start in full screen #5138
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Full screen doesn't persist if player is full-screened
- Open a video
- Full screen the player, either through the button or the F hotkey
- Close the app e.g. Ctrl+Q or Alt+F4
- Open the app again and make sure it launches with normal window dimensions
Works!
Full screen persists if you full screen the window (regression test)
- Full screen the window e.g. F11
- Close the app e.g. Ctrl+Q or Alt+F4
- Open the app again and make sure it launches in full screen.
Works!
Full screen persists if you full screen the window and if player is fullscreened
- Full screen the window e.g. F11
- Full screen the player, either through the button or the F hotkey
- Close the app e.g. Ctrl+Q or Alt+F4
- Open the app again and make sure it launches in full screen.
App unfortunately doesn't launch in fullscreen, tested on win10
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Conflicts have been resolved. A maintainer will review the pull request shortly. |
This PR is stale because it has been open 28 days with no activity. Remove stale label or comment or this will be closed in 14 days. |
doesnt this also address #3220? |
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LGTM
Fix player full screen causing the app to start in full screen
Pull Request Type
Related issue
Description
This is an alternative to #4649 that should hopefully work more consistently (the creator of that pull request is aware that I am making this one).
When the app is closed while in full screen regardless of whether only the player or the entire window was full-screened, we save the full screen state and restore it at start up. For people that full-screened the app that is great, but for people that full-screened the player it's less desirable to have the entire app start in full screen.
Testing
Full screen doesn't persist if player is full-screened
Full screen persists if you full screen the window (regression test)
Desktop