Releases: GTNewHorizons/Angelica
Releases · GTNewHorizons/Angelica
1.0.0-beta32: Fix any dimension without a sky getting flagged as the nether (#857)
What's Changed
- Fix slider dragging in iris options by @TotallyNotOndre in #858
- Fix any dimension without a sky getting flagged as the nether by @calreveraster in #857
Full Changelog: 1.0.0-beta31...1.0.0-beta32
1.0.0-beta31
What's Changed
- fix crash when connected textures are disabled & custom colors are enabled by @calreveraster in #855
- Fix shadow render distance reset to 32 by @TotallyNotOndre in #856
New Contributors
- @calreveraster made their first contribution in #855
Full Changelog: 1.0.0-beta30...1.0.0-beta31
1.0.0-beta30
What's Changed
- Fix Hodgepodge animation speedup breaking animated textures by @MellowArpeggiation in #850
- Use GTNHLib MemoryUtils instead of the builtin compat ones by @eigenraven in #853
** Note: Requires GTNHLib 0.6.6+
Full Changelog: 1.0.0-beta29...1.0.0-beta30
1.0.0-beta29
What's Changed
- Remove use of empty build tasks, submit empty data directly to result queue by @embeddedt in #821
- update bs + deps by @Dream-Master in #823
- fix MC-76356 Bold unicode characters appear doubled by @paulzzh in #834
- Remove forced even unicode gui scaling by @Caedis in #840
New Contributors
- @Dream-Master made their first contribution in #823
- @paulzzh made their first contribution in #834
Full Changelog: 1.0.0-beta28...1.0.0-beta29
1.0.0-beta28
What's Changed
- the most boring typo PR of all time by @fmbellomy in #810
- Expose texture updates to API by @CookieBrigade in #805
- Disable optimizeInWorldItemRendering by default for now by @Caedis in #820
New Contributors
- @fmbellomy made their first contribution in #810
- @CookieBrigade made their first contribution in #805
Full Changelog: 1.0.0-beta27...1.0.0-beta28
1.0.0-beta27
What's Changed
- Fix terrain rendering incorrectly when far from origin by @embeddedt in #790
- Properly prevent block face culling when TS is active by @embeddedt in #796
- Remove broken reflection in ChunkBufferSorter. by @nshepperd in #797
- Only clear the translucency sorting render queue when we're not rendering shadows. by @nshepperd in #798
- fix origin weirdness by @embeddedt in #799
New Contributors
- @nshepperd made their first contribution in #797
Full Changelog: 1.0.0-beta26...1.0.0-beta27
1.0.0-beta26
What's Changed
- Fix invisible crosshair with Xaero's Minimap by @Caedis in #775
- Actually fix xaero's crosshair by @Caedis in #781
- Fix chunk render manager state not swapping, causing lower render distance with shaders on by @embeddedt in #789
- Fix rebuild check being wrong when shaders are on by @embeddedt in #788
Full Changelog: 1.0.0-beta25...1.0.0-beta26
1.0.0-beta25: Frametime exploration (#742)
What's Changed
- Frametime exploration by @ah-OOG-ah in #742
Full Changelog: 1.0.0-beta24...1.0.0-beta25
1.0.0-beta24: Set render distance for mob inside mod spawner to 16 blocks (#761)
What's Changed
- Null check frametime mixin by @ah-OOG-ah in #756
- add missing Pipeline::syncProgram for glCallList by @kurrycat2004 in #762
- Refresh Notfine options on world load by @ah-OOG-ah in #760
- add missing GL calls in GLStateManager by @kurrycat2004 in #767
- Set render distance for mob inside mod spawner to 16 blocks by @Alexdoru in #761
Full Changelog: 1.0.0-beta23...1.0.0-beta24
1.0.0-beta23
What's Changed
- GLSL 120 Tweaks to Iris Shader Transformation by @Cleptomania in #743
- Backport MemoryStack to reduce direct buffer allocations by @ah-OOG-ah in #751
- properly integrate mcpatcherforge connected textures + better grass by @kurrycat2004 in #745
Full Changelog: 1.0.0-beta22...1.0.0-beta23