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Setting up
- CMake 3.1+
- Linux/FreeBSD: Any compiler that works with C++11 (GCC 4.9+, CLang 4.0+)
- Windows: Visual Studio 2015+
- A MySQL or MariaDB server (optional but recommended, since SQLite support is WIP)
- Clone the repository (Don't forget to clone the submodules with
git submodule update --force --init --recursive
- Use cmake to generate the project
- Compile
Create a new database for the server, and a user that's able to access it. (CREATE DATABASE retrospy; GRANT ALL PRIVILEGES ON retrospy.* TO 'retrospy'@'localhost' IDENTIFIED BY 'password' WITH GRANT OPTION; FLUSH PRIVILEGES;)
Then, drop this SQL file into the newly created database.
[Server]
DefaultIP=The public ip or domain of the server
[Database]
Username=The name of the database user required to login (In the commands before it was retrospy)
Password=Password of the user (In the commands before it was password)
Name=If you're using MariaDB, you have to type the database name. If you're using SQLite, you have to type the name of the SQLite file
Type=MariaDB or SQLite
[Modules]
0=QueryReport2
1=PlayerSpy
2=PlayerSearch
3=NatNeg
4=PeerChat
[NatNeg]
ProbeIP=Public ip or domain of the server
MatchIP=Public ip or domain of the server
Congratulations! You have successfully setted up a RetroSpy server, the executable that you need to launch is MasterServer. It will contains all the servers that you have specified in Modules (This example sets them all).