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# Ragdoll Factory | ||
A tool to create ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions. | ||
You can build a complete ragdoll in under five minutes with this, useful if you use a lot of ragdolls and they also vary in shapes or anatomy. | ||
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### Made in Unity 2021.3.20f1 - Can't guarantee it works on older versions. | ||
This version also seems to have a bug with the gizmos for colliders, so they might not appear in the scene view. They still work, though. | ||
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## Installation | ||
* Make sure you already have the unity editor open. | ||
* Download and **open** the .unitypackage file from the [releases page](https://github.com/Gann4Life/RagdollFactory/releases). | ||
* A window will appear asking you to import the package, click on `Import`. | ||
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## Usage | ||
1. Once imported, select your model. | ||
2. Look for `Gann4Games` -> `Tools` -> `RagdollFactory` in the menu bar. | ||
3. Begin creating with your preferred workflow. | ||
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You can delete the component once you're done, and add it again whenever you want to continue working on the ragdoll. | ||
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All tabs have three modes: `Create`, `Edit` and `Delete`. You can change between them with the buttons found in the inspector. | ||
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### Collision tabs (Capsule & Box) | ||
* `Create` mode: Click on the bone you want to start creating a collider from, then click on the bone you want to end the collider in. | ||
* `Edit` mode: Click on the collider you want to edit, then change the values you need from the inspector window. | ||
* `Delete` mode: Click on the collider you want to delete. | ||
### Configurable Joint tab | ||
* `Create` mode: Click on the bone you want to start creating a joint from, then click on the bone you want to end the joint in. (The joint will be created on the second selected bone) | ||
* `Edit` mode: Click on the joint you want to edit, then change the values you need from the inspector window. | ||
* `Delete` mode: Click on the joint you want to delete. | ||
### Rigidbodies tab | ||
* `Create` mode: Click on the bone you want to create a rigidbody on. | ||
* `Edit` mode: Click on the rigidbody you want to edit, then change the values you need from the inspector window. | ||
* `Delete` mode: Click on the rigidbody you want to delete. |