Package Manager integration/modernization #1
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Added a Package Manifest to the Assets folder, hopefully allowing access from the Package Manager in 2019.3. (Manifest is untested, and the dependency on com.unity.modules.audio probably has a bad version number.)
In order for it to work in 2019.2 even, had to replace all uses of
gameObject.renderer
andgameObject.audio
with equivalentGetComponent<...>()
calls, overridinginit()
whenever needed.It'll be a pretty clunky package still--none of the samples have been sorted into the proper
Samples~
folder--but still. Packagized.