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GlassToeStudio authored Jun 20, 2018
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# Unity-Set-Global-UI-Text-Font

<p align="center">
<b><br>
<img src="https://github.com/GlassToeStudio/Unity-Set-Global-UI-Text-Font/blob/master/Images/Promo.PNG">
</p>

This package will allow one to select a default global font for Unity UI Text.
The Global Font can be selected from a custom editor window.
When a new UI Text (even if the Text is a Child, ex: Button) it will have the font that was set by the user, and not the default Arial font.

## Getting Started
* Select a Font that is in your project to be the Global Font.
* This can be set from **Font/Select Global Font**
* This can be set from **"Global Font/Settings"**
* Now, when a UI Text is added, it will have this font.

**Additional Options**
* Button to *Reset* global font to default (Arial)
* Button to Change the font of all UI Text in the scene at once
*Useful if you already have a bunch of Text in a scene, and decide to use a new font*
*Useful if you already have a bunch of Text in a scene, and decide to use a new font*



<p align="center">
<b>Add New Text With Your Font:</b><br>
<br>
</p>

![CreateNewText.gif](https://github.com/GlassToeStudio/Unity-Set-Global-UI-Text-Font/blob/master/Images/CreateNewText.gif)


<p align="center">
<b>Update All Text</b><br>
<br>
</p>

![ChangeAllFontsInScene.gif](https://github.com/GlassToeStudio/Unity-Set-Global-UI-Text-Font/blob/master/Images/ChangeAllFontsInScene.gif)


### Prerequisites

Must have [Unity](https://unity3d.com/) installed.

*Tested with the June 15th release of `Unity 2018.1.5f1`*
*Tested with the 5.6*

If contributing, be sure to have `git` installed.

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