1.1.4
- casualty count fix
- set face module fix
- acre module JIP fix
- teleport action JIP fix
- changed AI driver module to default to game/non test mode
- changed default of statemachine ticks in HC module to 1 (former default was 2)
What's Changed
- waveRespawn reAdded by @PiZZAD0X in #246
- master bugfixes to dev branch by @PiZZAD0X in #249
- random spawn setting from config by @PiZZAD0X in #254
- Bugfix/cotvt casualty count by @PiZZAD0X in #255
- pushbackUnique for random selected arrays by @PiZZAD0X in #256
- Covermap setting rewrite by @PiZZAD0X in #250
- Feature/respawn custom events by @PiZZAD0X in #252
- Dev to master 1.1.4 by @PiZZAD0X in #257
- Dev by @PiZZAD0X in #258
- Bugfix/casualty counts by @PiZZAD0X in #260
- Bugfix/acre jip by @PiZZAD0X in #261
- move setFaces module init to per unit initPost by @PiZZAD0X in #259
- Dev to master for 1.1.4 by @PiZZAD0X in #262
Full Changelog: 1.1.3...1.1.4