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Dev #52
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Merged
Dev #52
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The `Command.Execute` call within the button click event handler was redundant since the command is already executed elsewhere. This change improves code readability and prevents potential double execution of the command.
Added a new IsDiskFull resource string in multiple languages to display an error message when the disk is full. Updated the SystemService and OverviewPageViewModel to catch IOException and check for disk full errors using the new IsDiskFull method in SystemService.
Introduce a new error message "GameProfileError" in resource files. Implement logic to capture and display this error when initializing game profiles, ensuring errors are properly logged and displayed to the user.
Commented-out code added as a placeholder for future Sentry logging implementation. This will facilitate capturing Java log4j-related exceptions once the actual logging code is integrated.
This new constant will be used to provide an error message for issues related to game profiles. It ensures that error handling for game profiles is more robust and maintainable.
…j to address the NETSDK1206 warning. Also adding RuntimeIdentifiers for faster builds.
Solving the error for folders that have UTF-8 characters or spaces in the name and fix Warnings
Re-add the GameProfileError constant to ensure error handling for game profiles is defined. This change corrects its previous removal and maintains consistency in the dictionary.
Add a Console.WriteLine statement to log error data from the process. This helps in debugging by providing immediate visibility of any error output that is not filtered by the existing conditions.
Importing the SplashScreen view allows the application to display a splash screen during launch. Additionally, updating the OnFrameworkInitializationCompleted method to be asynchronous supports potential future asynchronous operations.
Imported necessary namespaces and updated OnFrameworkInitializationCompleted to be asynchronous to support splash screen
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