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Update to v0.1.0-rc2-hotfix1 #54

Merged
merged 34 commits into from
Oct 16, 2024
Merged

Update to v0.1.0-rc2-hotfix1 #54

merged 34 commits into from
Oct 16, 2024

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GamerVII-NET
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GamerVII-NET and others added 30 commits August 7, 2024 08:39
The `Command.Execute` call within the button click event handler was redundant since the command is already executed elsewhere. This change improves code readability and prevents potential double execution of the command.
Added a new IsDiskFull resource string in multiple languages to display an error message when the disk is full. Updated the SystemService and OverviewPageViewModel to catch IOException and check for disk full errors using the new IsDiskFull method in SystemService.
Introduce a new error message "GameProfileError" in resource files. Implement logic to capture and display this error when initializing game profiles, ensuring errors are properly logged and displayed to the user.
Commented-out code added as a placeholder for future Sentry logging implementation. This will facilitate capturing Java log4j-related exceptions once the actual logging code is integrated.
This new constant will be used to provide an error message for issues related to game profiles. It ensures that error handling for game profiles is more robust and maintainable.
…j to address the NETSDK1206 warning. Also adding RuntimeIdentifiers for faster builds.
Solving the error for folders that have UTF-8 characters or spaces in the name and fix Warnings
Re-add the GameProfileError constant to ensure error handling for game profiles is defined. This change corrects its previous removal and maintains consistency in the dictionary.
Add a Console.WriteLine statement to log error data from the process. This helps in debugging by providing immediate visibility of any error output that is not filtered by the existing conditions.
Importing the SplashScreen view allows the application to display a splash screen during launch. Additionally, updating the OnFrameworkInitializationCompleted method to be asynchronous supports potential future asynchronous operations.
Imported necessary namespaces and updated OnFrameworkInitializationCompleted to be asynchronous to support splash screen
Changed the declaration of 'process' from 'Process' to 'var' for type inference. This improves readability by reducing redundancy without affecting functionality.
Added Sentry SDK to capture and log exceptions across various modules including OverviewPageViewModel, SettingsPageView, Program, ServiceLocator, and others. This ensures better tracking and reporting of runtime errors.
Refactor SplashScreen to use ReactiveWindow and improve GetMainWindow logic to handle navigation to the login page if the user is not authenticated. Update SplashScreenViewModel to handle authentication and token validation, and introduce error capturing with Sentry.
This commit adds a new error message for expired game sessions in the launcher. It updates resource files with the necessary strings and implements a notification in the splash screen to inform users to log in again when their session expires. The LocalizationService is also made accessible for this feature.
Introduced a new LogHandler class to manage and process log data more effectively. Integrated LogHandler into OverviewPageViewModel and ServiceLocator for better error handling and logging capabilities.
# Conflicts:
#	src/Gml.Launcher/ViewModels/Pages/OverviewPageViewModel.cs
This update includes prerequisites, step-by-step installation commands, troubleshooting tips, updating instructions, and uninstallation steps for the GamerVII Launcher. These additions aim to provide clear, comprehensive guidance for users to correctly install, update, and uninstall the launcher.
This commit updates the solution file to include the README.md for the Gml.Client project. The addition helps in documenting the project directly within the solution, providing better context and guidance for developers.
Added a return statement at the beginning of the HandleErrorData method to immediately exit the function. This ensures that no additional code is executed within this method when it is called.
Comment out direct user re-authentication process handling, and update the `IsAuth` property to validate using the existing `authUser`. This change simplifies the flow by relying on previously stored authentication information.
# Conflicts:
#	src/Gml.Launcher/ViewModels/SplashScreenViewModel.cs
@GamerVII-NET GamerVII-NET merged commit 559aad4 into main Oct 16, 2024
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3 participants