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Features.xml.txt
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Arctic
Arctic
Арктика
---
ArcticDescription
Cold and deadly, the frozen landscape at the either pole of Pandora is a very hostile climate to humans. Agriculture is impossible without technical assistance.
Холодное и смертельно опасное место. Сельское хозяйство невозможно без технической помощи.
---
ArcticProperties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
---
ArcticStats
<icon texture='Resources/Food'/> 0 <icon texture='Resources/Minerals'/> 0
<icon texture='Resources/Food'/> 0 <icon texture='Resources/Minerals'/> 0
---
Blackout
Blackout
Энергоперегрузка
---
BlackoutDescription
This area is suffering a complete loss of energy, all communications are halted and production is on hold.
Эта область страдает от потери энергии, в нерабочем состоянии находится почти вся электроника и производство.
---
BlackoutProperties
<icon texture='GUI/Bullet'/>Effect<br/><icon texture='GUI/Bullet'/>City produces no resources
<icon texture='GUI/Bullet'/>Эффект<br/><icon texture='GUI/Bullet'/>Город не производит ресурсов
---
City
City
Город
---
CityDescription
Sprawling conglomerates of structures, cities offer shelter and a wealth of common resources to the colonists.
Крупный населенный пунк. Имеет большое количество систем поддержания жизни, стредств производтва и защиты населения.
---
CityProperties
<icon texture='GUI/Bullet'/>Construction<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> power for defending light biological units<br/><icon texture='GUI/Bullet'/>0.5 <icon texture='Attributes/Movement'/> movement cost<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/HealingRate'/> healing rate
<icon texture='GUI/Bullet'/>Производство<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> силы для оборонябщихся легких биоподразделений<br/><icon texture='GUI/Bullet'/>0.5 <icon texture='Attributes/Movement'/> цена движения<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/HealingRate'/> скорость ремонта
---
CityStats
<icon texture='Resources/Food'/> +1 <icon texture='Resources/Minerals'/> +1
<icon texture='Resources/Food'/> +1 <icon texture='Resources/Minerals'/> +1
---
CreditsBonus0
Gold Vein
Золотая жила
---
CreditsBonus0Description
Gold has been a valuable and highly sought-after metal long before the beginning of recorded history on old Earth. Just like on our old world, virtually all accessible gold on Pandora's surface has been deposited by meteorites. A gold vein drastically increases the credits output of the city that controls the territory.
Золото было ценным и востребованных металлом задолго до начала времен.Золотая жила резко увеличивает доход города, который контролирует эту территорию.
---
CreditsBonus0Properties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
---
CreditsBonus0Stats
<icon texture='Resources/Credits'/> +50%
<icon texture='Resources/Credits'/> +50%
---
Creep
Infestation
Infestation
---
CreepDescription
As the Messari advance, the landscape about them changes. Reports from scientists occupying the observatories say that this seems to be a fundamental chemical reaction, perhaps using the fungus in the ground, perhaps its spores in the air. The atmosphere left when the reaction is complete seems to invigorate the Messari troops -- could this be their version of terraforming?
As the Messari advance, the landscape about them changes. Reports from scientists occupying the observatories say that this seems to be a fundamental chemical reaction, perhaps using the fungus in the ground, perhaps its spores in the air. The atmosphere left when the reaction is complete seems to invigorate the Messari troops -- could this be their version of terraforming?
---
CreepProperties
<icon texture='GUI/Bullet'/>Effect<br/><icon texture='GUI/Bullet'/>0.5 <icon texture='Attributes/Movement'/> movement cost for Messari ground units<br/><icon texture='GUI/Bullet'/>Territory provides no resources
<icon texture='GUI/Bullet'/>Effect<br/><icon texture='GUI/Bullet'/>0.5 <icon texture='Attributes/Movement'/> movement cost for Messari ground units<br/><icon texture='GUI/Bullet'/>Territory provides no resources
---
CreepStats
<icon texture='Resources/Pollution'/> +1
<icon texture='Resources/Pollution'/> +1
---
Coast
Coast
Побережье
---
CoastDescription
The mixture of fresh and salt water provided by coastal regions offers many nutrients for marine and terrestrial fauna and flora, making them highly sought-after zones.
Смесь пресной и соленой воды, доступной в прибрежных районах, предлагает множество питательных веществ для морской и наземной флоры и фауны, что делает их весьма ценной зоной.
---
CoastProperties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
---
CoastStats
<icon texture='Resources/Food'/> 2 <icon texture='Resources/Minerals'/> 0
<icon texture='Resources/Food'/> 2 <icon texture='Resources/Minerals'/> 0
---
ConstructionBay
Construction Bay
Construction Bay
---
ConstructionBayDescription
The cramped confines of our base weren't designed for large-scale construction. These exterior bays have the space and shelter to make production easier, safer and faster, once we get our tools in place.
The cramped confines of our base weren't designed for large-scale construction. These exterior bays have the space and shelter to make production easier, safer and faster, once we get our tools in place.
---
ConstructionBayProperties
<icon texture='GUI/Bullet'/>Construction
<icon texture='GUI/Bullet'/>Construction
---
ConstructionBayStats
<icon texture='Resources/Production'/> +1
<icon texture='Resources/Production'/> +1
---
Desert
Desert
Пустыня
---
DesertDescription
Extremely high temperatures and miles upon miles of infertile sand make the desert a very difficult climate to survive in. Agriculture is impossible without technical assistance.
Чрезвычайно высокие температуры, мили и мили бесплодного песка делают пустыню крайне сложной для выживания. Сельское хозяйство невозможно без технической помощи.
---
DesertProperties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
---
DesertStats
<icon texture='Resources/Food'/> 0 <icon texture='Resources/Minerals'/> 0
<icon texture='Resources/Food'/> 0 <icon texture='Resources/Minerals'/> 0
---
EnergyPark
Energy Park
Energy Park
---
EnergyParkDescription
These spaces are focal points for a distributed solar / wind / wave energy collection network. Here, we can safely siphon off the collected energy, to be sold on the open market.
These spaces are focal points for a distributed solar / wind / wave energy collection network. Here, we can safely siphon off the collected energy, to be sold on the open market.
---
EnergyParkProperties
<icon texture='GUI/Bullet'/>Construction
<icon texture='GUI/Bullet'/>Construction
---
EnergyParkStats
<icon texture='Resources/Credits'/> +3
<icon texture='Resources/Credits'/> +3
---
Farm
Farm
Ферма
---
FarmDescription
With the advent of industrialization, these huge areas provide the raw materials for our food processing facilities.
Эти постройки обеспечивают всем необходимым для сбора богатого урожая наших фермеров.
---
FarmProperties
<icon texture='GUI/Bullet'/>Construction
<icon texture='GUI/Bullet'/>Производство
---
FarmStats
<icon texture='Resources/Food'/> +1
<icon texture='Resources/Food'/> +1
---
FieldLaboratory
Field Laboratory
Field Laboratory
---
FieldLaboratoryDescription
These pre-fab labs allow us to set up scientists outside of the cramped central study institutes. Once we get remote access put in, this'll be a boon to our research efforts.
These pre-fab labs allow us to set up scientists outside of the cramped central study institutes. Once we get remote access put in, this'll be a boon to our research efforts.
---
FieldLaboratoryProperties
<icon texture='GUI/Bullet'/>Construction
<icon texture='GUI/Bullet'/>Construction
---
FieldLaboratoryStats
<icon texture='Resources/Research'/> +1
<icon texture='Resources/Research'/> +1
---
FoodBonus0
Natural Plantation
Природные плантации
---
FoodBonus0Description
Rich soil, proximity to water and a perfect micro-climate will help us attain generous harvests in this area.
Богатые почвы, близость к воде и прекрасный микроклимат - поможет нам собрать щедрый урожай в этой области.
---
FoodBonus0Properties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
---
FoodBonus0Stats
<icon texture='Resources/Food'/> +2
<icon texture='Resources/Food'/> +2
---
FoodBonus1
Gaia Forest
Лес Гайи
---
FoodBonus1Description
A lush forest of titanic fruit trees which provides more food than even the best agricultural compound.
Огромные леса из гигантских и крайне плодоносных деревьев, производят больше пищи, чем самый лучший сельскохозяйственный регион.
---
FoodBonus1Properties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
---
FoodBonus1Stats
<icon texture='Resources/Food'/> +3 <icon texture='Resources/Pollution'/> -1
<icon texture='Resources/Food'/> +3 <icon texture='Resources/Pollution'/> -1
---
FoodBonus2
Garden of Eden
Райский Сад
---
FoodBonus2Description
Beautiful to behold, this idyllic area is unnaturally rich in nutrients and its plant growth rate is unequaled. Some say it could sustain a megalopolis by itself.
Эта идиллическая область неестественно богата питательными веществами и темпы роста растений на ее территории не имеет себе равных.
---
FoodBonus2Properties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
---
FoodBonus2Stats
<icon texture='Resources/Food'/> +4 <icon texture='Resources/Morale'/> +1
<icon texture='Resources/Food'/> +4 <icon texture='Resources/Morale'/> +1
---
Forest
Forest
Лес
---
ForestDescription
A forest is an area with a high density of trees. It functions as a habitat for organisms, hydrologic flow modulators, and soil conservers, constituting one of the most important aspects of the biosphere. Mechanical units will struggle to access this area.
Лес представляет собой область с высокой плотностью деревьев. Он функционирует как среда обитания организмов, и составляет одну из самых важных аспектов биосферы. Технике требуются усилия, что бы проходить эту территорию.
---
ForestProperties
<icon texture='GUI/Bullet'/>Terrain<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> power for light biological ground units<br/><icon texture='GUI/Bullet'/>-25% <icon texture='Attributes/Power'/> power for mechanical ground units<br/><icon texture='GUI/Bullet'/>+1 <icon texture='Attributes/Movement'/> movement cost
<icon texture='GUI/Bullet'/>Ландшафт<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> силы легких биоподразделений<br/><icon texture='GUI/Bullet'/>-25% <icon texture='Attributes/Power'/> силы техники<br/><icon texture='GUI/Bullet'/>2 <icon texture='Attributes/Movement'/>цена движения
---
ForestStats
<icon texture='Resources/Food'/> 1 <icon texture='Resources/Minerals'/> 1 <icon texture='Resources/Pollution'/> -1
<icon texture='Resources/Food'/> 1 <icon texture='Resources/Minerals'/> 1 <icon texture='Resources/Pollution'/> -1
---
Fort
Fort
Крепость
---
FortDescription
Massive fortifications that provide strong defenses and a vision bonus to any garrison. When manned by artillery units they are perfect for protecting borders or strategic positions.
Массивные стены, обеспечивают сильную оборону и отличный обзор для гарнизона. Будучи укомплектованным артиллерией идеально подходит для защиты границ и стратегических позиций.
---
FortProperties
<icon texture='GUI/Bullet'/>Construction<br/><icon texture='GUI/Bullet'/>+50% <icon texture='Attributes/Power'/> power for defending units<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/Power'/> power vs operations<br/><icon texture='GUI/Bullet'/>+1 <icon texture='Attributes/Sight'/> sight<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/HealingRate'/> healing rate
<icon texture='GUI/Bullet'/>Производство<br/><icon texture='GUI/Bullet'/>+50% <icon texture='Attributes/Power'/> силы обороняющимся<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/Power'/> силы против операций<br/><icon texture='GUI/Bullet'/>+1 <icon texture='Attributes/Sight'/> обзор<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/HealingRate'/> скорость ремонта
---
Fungus
Fungus
Фунгус
---
FungusDescription
Very similar to old Earth, fungi on Pandora mainly act as symbionts for plants and animals. However, we recently discovered a macroscopic and very aggressive species that infests all kinds of organic lifeforms, emitting highly toxic spores. Further research is required, but for now troops should operate in fungus-contaminated territories with extreme caution.
Так же как и на старой Земле, грибы на Пандоре в основном выступают в качестве симбионтов для растений и животных. Тем не менее, мы недавно обнаружили макроскопический и очень агрессивный вид, опасный для всех видов живых организмов, который испускает высокотоксичные споры. Необходимы дальнейшие исследования, сейчас войска должны работать в грибных районах с особой осторожностью.
---
FungusProperties
<icon texture='GUI/Bullet'/>Terrain<br/><icon texture='GUI/Bullet'/>Inflicts 0.2 <icon texture='Attributes/Power'/> damage per turn<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> power for light biological units<br/><icon texture='GUI/Bullet'/>-25% <icon texture='Attributes/Power'/> power for mechanical units<br/><icon texture='GUI/Bullet'/>+1 <icon texture='Attributes/Movement'/> movement cost
<icon texture='GUI/Bullet'/>Ландшафт<br/><icon texture='GUI/Bullet'/>Наносит 0.2 урона в ход<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> силы для легких биоподразделений<br/><icon texture='GUI/Bullet'/>-25% <icon texture='Attributes/Power'/> силы для техники<br/><icon texture='GUI/Bullet'/>3 <icon texture='Attributes/Movement'/>цена движения
---
FungusStats
<icon texture='Resources/Food'/> 0 <icon texture='Resources/Minerals'/> 0 <icon texture='Resources/Pollution'/> +1
<icon texture='Resources/Food'/> 0 <icon texture='Resources/Minerals'/> 0 <icon texture='Resources/Pollution'/> +1
---
Grassland
Grassland
Луг
---
GrasslandDescription
Grasslands are areas dominated by herbaceous plants. The soil is very nutrient-rich, making it a prime candidate for agriculture.
Луга - районы с преобладанием травянистых растений. Почва очень богата питательными веществами, что делает его главным кандидатом для сельского хозяйства.
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GrasslandProperties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
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GrasslandStats
<icon texture='Resources/Food'/> 2 <icon texture='Resources/Minerals'/> 0
<icon texture='Resources/Food'/> 2 <icon texture='Resources/Minerals'/> 0
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Growth
Orb Plantations
Ускоренный рост
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GrowthDescription
As the Formers pass, they sow the ground with parcels of construction and gardening machines. These build orb plantations using local organic materials -- sealed hydroponic nurseries in which plants are seeded and raised to full growth before the whole structure is harvested.
Позволяет городу с положительным приростом разрастаться в 2 раза быстрее.
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GrowthProperties
<icon texture='GUI/Bullet'/>Construction
<icon texture='GUI/Bullet'/>Effect<br/><icon texture='GUI/Bullet'/>+100% роста города
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GrowthStats
<icon texture='Resources/PositiveGrowth'/> +1 <icon texture='Resources/Credits'/> -2
<icon texture='Resources/PositiveGrowth'/> +1 <icon texture='Resources/Credits'/> -2
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Hills
Hills
Холмы
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HillsDescription
The transitional area between mountains and plains. The rough terrain makes agriculture more difficult but provides valuable minerals.
Переходная зона между горами и равнинами. Крайне сложная для сельского хозяйства, но предоставляет ценные минералы.
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HillsProperties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
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HillsStats
<icon texture='Resources/Food'/> -1 <icon texture='Resources/Minerals'/> +1
<icon texture='Resources/Food'/> -1 <icon texture='Resources/Minerals'/> +1
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Hive
Hive
Логово
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HiveDescription
This organic structure hosts a colony of Xenomorphs, giving them shelter and allowing them to reproduce.
Это органическая структура служит колонией ксеноморфов, давая им приют и позволяя им быстро размножаться.
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HiveProperties
<icon texture='GUI/Bullet'/>Alien construction<br/><icon texture='GUI/Bullet'/>+50% <icon texture='Attributes/Power'/> power for defending units<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/Power'/> power vs operations
<icon texture='GUI/Bullet'/>Ксено производство<br/><icon texture='GUI/Bullet'/>+50% <icon texture='Attributes/Power'/> силы обороняющимся<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/Power'/> силы против операций
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Mine
Mine
Шахта
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MineDescription
Built for the extraction of mineral resources from the ground, this mine provides the colonists with raw materials.
Экстарактор материи - позволяет добывать ресурсы из под земли.
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MineProperties
<icon texture='GUI/Bullet'/>Construction
<icon texture='GUI/Bullet'/>Производство
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MineStats
<icon texture='Resources/Minerals'/> +1
<icon texture='Resources/Minerals'/> +1
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MineralsBonus0
Mexallon Field
Мексалоновые поля
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MineralsBonus0Description
The soil in this area is filled with Mexallon, a very valuable mineral that's tough to extract.
Почва в этой области наполнена Мексалоном, очень ценным минералом, который сложно извлечь другим путем.
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MineralsBonus0Properties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
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MineralsBonus0Stats
<icon texture='Resources/Minerals'/> +2
<icon texture='Resources/Minerals'/> +2
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MineralsBonus1
Isogen Field
Исогеновые поля
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MineralsBonus1Description
Huge deposits of Isogen have been detected in this area. While toxic to the local environment, its high value and easy extraction should make mining here a priority.
Огромные залежи Исогена были обнаружены в этой области. Так как он крайне дорог и в любом случае токсичен для местной окружающей среды, добыча здесь приоритетна.
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MineralsBonus1Properties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
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MineralsBonus1Stats
<icon texture='Resources/Minerals'/> +3 <icon texture='Resources/Pollution'/> +1
<icon texture='Resources/Minerals'/> +3 <icon texture='Resources/Pollution'/> +1
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MineralsBonus2
Noxium Field
Поля Нексиума
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MineralsBonus2Description
The midnight-blue Noxium is probably the most valuable mineral in the universe and incredibly-dense deposits have been found in this area. However, as its name implies, its radiation is lethal for miles around. While modern technology can eliminate the danger to personnel, most people still fear "Blue Lung".
Нексиум - пожалуй, самый ценный минерал во вселенной и его невероятно плотные отложения были найдены в этой области. Однако его излучение смертельно на несколько миль вокруг. К счастью это решаемая проблема, при помощи спец оборудования.
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MineralsBonus2Properties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
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MineralsBonus2Stats
<icon texture='Resources/Minerals'/> +4 <icon texture='Resources/Morale'/> -1
<icon texture='Resources/Minerals'/> +4 <icon texture='Resources/Morale'/> -1
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Mines
Vulcan Mines
Vulcan Mines
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MinesDescription
Satellite-deployed munitions that will prove deadly to the unaware traveler.
Satellite-deployed munitions that will prove deadly to the unaware traveler.
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MinesProperties
<icon texture='GUI/Bullet'/>Construction<br/><icon texture='GUI/Bullet'/>Inflicts 1 <icon texture='Attributes/Power'/> power of damage per turn<br/><icon texture='GUI/Bullet'/>Consumes all <icon texture='Attributes/Movement'/> movement upon entering<br/><icon texture='GUI/Bullet'/>Lasts 8 turns
<icon texture='GUI/Bullet'/>Construction<br/><icon texture='GUI/Bullet'/>Inflicts 1 <icon texture='Attributes/Power'/> power of damage per turn<br/><icon texture='GUI/Bullet'/>Consumes all <icon texture='Attributes/Movement'/> movement upon entering<br/><icon texture='GUI/Bullet'/>Lasts 8 turns
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MoraleBonus0
Hot Springs
Горячий источник
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MoraleBonus0Description
Our colonists have learned to greatly enjoy the steaming baths of hot springs, which give them a reprieve from the daily burdens of colonial life and time to renew their spirit.
Наши колонисты научились использовать источники для горячих ван и это отвлекает колонистов от тяжелой жизни.
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MoraleBonus0Properties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
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MoraleBonus0Stats
<icon texture='Resources/Morale'/> +4
<icon texture='Resources/Morale'/> +4
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Mountains
Mountains
Горы
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MountainsDescription
Towering over Pandora's terrain to a height of several kilometers, the mountains' rough terrain offers a natural tactical advantage to infantry units.
Возвышаясь над местностью Пандоры на высоту в несколько километров, крайне сложны для движения техники, но дают естественное тактическое преимущество пехотным подразделениям.
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MountainsProperties
<icon texture='GUI/Bullet'/>Terrain<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> power for light biological ground units<br/><icon texture='GUI/Bullet'/>-25% <icon texture='Attributes/Power'/> power for mechanical ground units<br/><icon texture='GUI/Bullet'/>+1 <icon texture='Attributes/Movement'/> movement cost<br/><icon texture='GUI/Bullet'/>+1 <icon texture='Attributes/Sight'/> sight
<icon texture='GUI/Bullet'/>Ландшафт<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> силы для легких биоподразделений<br/><icon texture='GUI/Bullet'/>-25% <icon texture='Attributes/Power'/> силы для техники<br/><icon texture='GUI/Bullet'/>2 <icon texture='Attributes/Movement'/>цена движения<br/><icon texture='GUI/Bullet'/>+1 <icon texture='Attributes/Sight'/> обзор
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MountainsStats
<icon texture='Resources/Food'/> 0 <icon texture='Resources/Minerals'/> 2
<icon texture='Resources/Food'/> 0 <icon texture='Resources/Minerals'/> 2
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Ocean
Ocean
Океан
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OceanDescription
The majority of Pandora's surface is covered by oceans, which are the hosts to numerous plant and animal lifeforms, from the microscopic to the unbelievably large.
Большинство поверхности Пандоры покрыто океанами, заселенными огромным количеством живых существ, от микроскопических до невероятно больших.
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OceanProperties
<icon texture='GUI/Bullet'/>Terrain
<icon texture='GUI/Bullet'/>Ландшафт
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OceanStats
<icon texture='Resources/Food'/> 2 <icon texture='Resources/Minerals'/> 0
<icon texture='Resources/Food'/> 2 <icon texture='Resources/Minerals'/> 0
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SunkenRuin
Sunken Ruin
Подводные руины
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SunkenRuinDescription
The remains of a long-gone alien civilization, sunken ruins can host great knowledge and richness.<br/><br/>To explore the ruin, dispatch a unit to its territory.
Остатки давно погибшей инопланетной цивилизации, затонувшие руины содержат как знания, так и богатство. <br/> <br/> Чтобы исследовать руины, нужно направить туда подразделения.
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SunkenRuinProperties
<icon texture='GUI/Bullet'/>Alien construction
<icon texture='GUI/Bullet'/>Alien construction
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Plains
Plains
Равнины
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PlainsDescription
The near absence of native shrubs and trees make the plains of Pandora easily-habitable areas, but offer little cover to infantry troops.
Почти полное отсутствие кустарников и деревьев делают равнины Пандоры идеальными жилыми районами, не предоставляют укрытий для пехоты.
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PlainsProperties
<icon texture='GUI/Bullet'/>Terrain<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> power for mechanical ground units<br/><icon texture='GUI/Bullet'/>-25% <icon texture='Attributes/Power'/> power for light biological ground units
<icon texture='GUI/Bullet'/>Ландшафт<br/><icon texture='GUI/Bullet'/>+25% <icon texture='Attributes/Power'/> силы технике
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Pollution
Wasteland
Пустошь
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PollutionDescription
Usually caused by weapons with immense power, territories which are turned into wasteland are toxic to organic life and provide no resources at all.<br/><br/>Former units are able to clear up the waste and restore the territory's original ecology, but it is a difficult and time-consuming process.
Обычно это результат использования оружия огромной силы. Территории которые превратились в пустоши обычно токсичны для органики и не дают никаких ресурсов. <br/> <br/> В теории возможно вернуть территориям прежний вид, но это сложный и трудоемкий процесс.
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PollutionProperties
<icon texture='GUI/Bullet'/>Effect<br/><icon texture='GUI/Bullet'/>Territory provides no resources
<icon texture='GUI/Bullet'/>Effect<br/><icon texture='GUI/Bullet'/>На территории нету ресурсов
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PollutionStats
<icon texture='Resources/Pollution'/> +1
<icon texture='Resources/Pollution'/> +1
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Portal
Portal
Portal
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PortalDescription
The portals by which the Messari appear on Pandora are closely guarded. Towers on inhuman scales, like the ruins we discovered, but shiny and new. And occupied by Messari troops.
The portals by which the Messari appear on Pandora are closely guarded. Towers on inhuman scales, like the ruins we discovered, but shiny and new. And occupied by Messari troops.
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PortalProperties
<icon texture='GUI/Bullet'/>Alien construction<br/><icon texture='GUI/Bullet'/>+50% <icon texture='Attributes/Power'/> power for defending units<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/Power'/> power vs operations
<icon texture='GUI/Bullet'/>Alien construction<br/><icon texture='GUI/Bullet'/>+50% <icon texture='Attributes/Power'/> power for defending units<br/><icon texture='GUI/Bullet'/>+100% <icon texture='Attributes/Power'/> power vs operations
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