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Releases: Goutte/godot-addon-animated-shape-2d

v1.5.0 — Spring is coming

12 Mar 20:24
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When you select a frame that shares the same frame data with other frames (copy&paste was used), they are now visually linked together by a small icon in the top-right of the preview.

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In addition, the (benign) UndoRedo error message should not appear anymore.


Spring is coming ! 💮

v1.4.1 — The Cute Witch of Interpolation

12 Jan 12:48
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Fixes

This version comes with some fixes when using the AnimatedShape2D as root node, thanks to @Margad0413 .

Features

It also comes with a new update mode : interpolation.
This mode is useful when using the AnimatedShape2D to animate the collision shapes of physics bodies, to make sure your body do not start clipping through the environment because its shape changed too much between two physics frames.

What's next ?

I have no feature planned.

We'll continue debugging this addon together, to make sure it Just Works ©.

v1.4.0 — Harder, better, faster, stronger updates

07 Jan 13:02
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  • Added a SVG icon to AnimatedShape2D
  • Update the shape more accurately
  • Publication on the Asset Lib

v1.3.0 — Shift frames around

04 Jan 01:45
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In this release, we can now shift shape frames to the left or to the right.
Shifting moves the selected frame shape and its adjacent frame shapes if necessary.

This is useful after you've added new sprite frames to your animation, and you need to adjust your shape frame data.

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This is a non-destructive operation, meaning it will not shift is there is no room to shift to.

Community

Congratulations & thanks to @nyrrrr for making its first second contribution !

Roadmap

I've implemented everything I dreamed of for this addon.
I am using it with satisfaction. Now we can focus on performance and polish.

What do you think we should add to this ? Let me know in the comments.

v1.2.0 — Mouse-based editable preview

02 Jan 07:51
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Now we can use the mouse to reshape and reposition our shapes for each animation frame.

We can also choose the background color of the previews.

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This was a tall order, and it's complicated enough to make the probability of bugs and issues very high.
Please do report them as you find them.

v1.1.0 — Initial Release

28 Dec 14:36
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This release provides the bare bones of the AnimatedShape2D, as well as a simple Editor GUI.

It's quite handy when puppeteering a character using a simple AnimatedShape2D, to align its various hitboxes with the sprite, for each frame of the animations.

About Copy & Paste

The default copy/paste mechanism creates "linked", shallow copies of shape data that will be edited together.

This is not a bug ; it's a feature.

To create a deep copy, press Control or Command on your keyboard while pasting using the action button.


May your jams be bountiful !