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Fix all the failstart bugs. - Fix misplaced Version line in the tp2. - Delete unused entries so they don't skewer up the reaction RNG. - Fix case mismatch in the LUA. No additional content introduced.
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Original file line number | Diff line number | Diff line change |
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@@ -1,10 +1,10 @@ | ||
BACKUP ~zg_pst_voices/backup~ // location to store files for uninstall purposes | ||
AUTHOR [email protected]~ | ||
VERSION ~0.5.1~ | ||
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LANGUAGE ~English~ ~english~ ~%MOD_FOLDER%/english/setup.tra~ | ||
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LANGUAGE ~English~ ~english~ ~%MOD_FOLDER%/english/setup.tra~ | ||
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VERSION ~0.5~ | ||
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ | ||
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ | ||
///// \\\\\ | ||
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@@ -52,10 +52,6 @@ LAF cd_add_soundset | |
cd_action_rare2 = RESOLVE_STR_REF(@109) // y | ||
cd_action_rare3 = RESOLVE_STR_REF(@110) // a_ | ||
cd_action_rare4 = RESOLVE_STR_REF(@111) // b_ | ||
cd_attack1 = RESOLVE_STR_REF(@112) // c_ | ||
cd_attack2 = RESOLVE_STR_REF(@113) // d_ | ||
cd_attack3 = RESOLVE_STR_REF(@114) // e_ | ||
cd_attack4 = RESOLVE_STR_REF(@115) // f_ | ||
cd_battlecry1 = RESOLVE_STR_REF(@116) // a | ||
cd_battlecry2 = RESOLVE_STR_REF(@117) // 8 | ||
cd_battlecry3 = RESOLVE_STR_REF(@118) // 9 | ||
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@@ -81,19 +77,14 @@ LAF cd_add_soundset | |
cd_disrupted = RESOLVE_STR_REF(@138) // 6 | ||
cd_dungeon = RESOLVE_STR_REF(@139) // p | ||
cd_dying1 = RESOLVE_STR_REF(@140) // m | ||
cd_dying2 = RESOLVE_STR_REF(@141) // p_ | ||
cd_forest = RESOLVE_STR_REF(@142) // n | ||
cd_gen_death1 = RESOLVE_STR_REF(@143) // w | ||
cd_gen_death2 = RESOLVE_STR_REF(@144) // q_ | ||
cd_happy = RESOLVE_STR_REF(@145) // r_ | ||
cd_hurt1 = RESOLVE_STR_REF(@146) // e | ||
cd_hurt2 = RESOLVE_STR_REF(@147) // s_ | ||
cd_immune = RESOLVE_STR_REF(@148) // 2 | ||
cd_inventory = RESOLVE_STR_REF(@149) // 3 | ||
cd_leader1 = RESOLVE_STR_REF(@150) // b | ||
cd_leader2 = RESOLVE_STR_REF(@151) // t_ | ||
cd_morale_break1 = RESOLVE_STR_REF(@152) // u_ | ||
cd_morale_break2 = RESOLVE_STR_REF(@153) // v_ | ||
cd_night = RESOLVE_STR_REF(@154) // r | ||
cd_pickpocket = RESOLVE_STR_REF(@155) // 4 | ||
cd_select_rare1 = RESOLVE_STR_REF(@156) // w_ | ||
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@@ -115,7 +106,7 @@ END | |
////Graion additions: | ||
LAF zg_add_name_to_soundset | ||
INT_VAR zg_prettyname = RESOLVE_STR_REF(@100) | ||
STR_VAR zg_filename = "zgffg" | ||
STR_VAR zg_filename = "ZGFFG" | ||
END | ||
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||
//======================== | ||
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@@ -135,10 +126,6 @@ LAF cd_add_soundset | |
cd_action_rare2 = RESOLVE_STR_REF(@209) // y | ||
cd_action_rare3 = RESOLVE_STR_REF(@210) // a_ | ||
cd_action_rare4 = RESOLVE_STR_REF(@211) // b_ | ||
cd_attack1 = RESOLVE_STR_REF(@212) // c_ | ||
cd_attack2 = RESOLVE_STR_REF(@213) // d_ | ||
cd_attack3 = RESOLVE_STR_REF(@214) // e_ | ||
cd_attack4 = RESOLVE_STR_REF(@215) // f_ | ||
cd_battlecry1 = RESOLVE_STR_REF(@216) // a | ||
cd_battlecry2 = RESOLVE_STR_REF(@217) // 8 | ||
cd_battlecry3 = RESOLVE_STR_REF(@218) // 9 | ||
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@@ -159,7 +146,6 @@ LAF cd_add_soundset | |
cd_criticalmiss = RESOLVE_STR_REF(@233) // 1 (number) | ||
cd_damage1 = RESOLVE_STR_REF(@234) // l (letter) | ||
cd_damage2 = RESOLVE_STR_REF(@235) // n_ | ||
cd_damage3 = RESOLVE_STR_REF(@236) // o_ | ||
cd_day = RESOLVE_STR_REF(@237) // q | ||
cd_disrupted = RESOLVE_STR_REF(@238) // 6 | ||
cd_dungeon = RESOLVE_STR_REF(@239) // p | ||
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@@ -189,16 +175,14 @@ LAF cd_add_soundset | |
cd_select_rare8 = RESOLVE_STR_REF(@263) // 3_ | ||
cd_shadows = RESOLVE_STR_REF(@264) // 5 | ||
cd_tired1 = RESOLVE_STR_REF(@265) // c | ||
cd_tired2 = RESOLVE_STR_REF(@266) // 4_ | ||
cd_trap = RESOLVE_STR_REF(@267) // 7 | ||
cd_unhappy_1 = RESOLVE_STR_REF(@268) // 5_ | ||
cd_unhappy_2 = RESOLVE_STR_REF(@269) // 6_ | ||
STR_VAR cd_name = "ZGANA" | ||
END | ||
////Graion additions: | ||
LAF zg_add_name_to_soundset | ||
INT_VAR zg_prettyname = RESOLVE_STR_REF(@200) | ||
STR_VAR zg_filename = "zgana" | ||
STR_VAR zg_filename = "ZGANA" | ||
END | ||
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||
//========== | ||
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@@ -218,19 +202,12 @@ LAF cd_add_soundset | |
cd_action_rare2 = RESOLVE_STR_REF(@309) // y | ||
cd_action_rare3 = RESOLVE_STR_REF(@310) // a_ | ||
cd_action_rare4 = RESOLVE_STR_REF(@311) // b_ | ||
cd_attack1 = RESOLVE_STR_REF(@312) // c_ | ||
cd_attack2 = RESOLVE_STR_REF(@313) // d_ | ||
cd_attack3 = RESOLVE_STR_REF(@314) // e_ | ||
cd_attack4 = RESOLVE_STR_REF(@315) // f_ | ||
cd_battlecry1 = RESOLVE_STR_REF(@316) // a | ||
cd_battlecry2 = RESOLVE_STR_REF(@317) // 8 | ||
cd_battlecry3 = RESOLVE_STR_REF(@318) // 9 | ||
cd_battlecry4 = RESOLVE_STR_REF(@319) // g_ | ||
cd_battlecry5 = RESOLVE_STR_REF(@320) // h_ | ||
cd_bored1 = RESOLVE_STR_REF(@321) // d | ||
cd_bored2 = RESOLVE_STR_REF(@322) // i_ | ||
cd_breaking_pt = RESOLVE_STR_REF(@323) // j_ | ||
cd_city = RESOLVE_STR_REF(@324) // o | ||
cd_common1 = RESOLVE_STR_REF(@325) // f | ||
cd_common2 = RESOLVE_STR_REF(@326) // g | ||
cd_common3 = RESOLVE_STR_REF(@327) // h | ||
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@@ -242,37 +219,24 @@ LAF cd_add_soundset | |
cd_criticalmiss = RESOLVE_STR_REF(@333) // 1 (number) | ||
cd_damage1 = RESOLVE_STR_REF(@334) // l (letter) | ||
cd_damage2 = RESOLVE_STR_REF(@335) // n_ | ||
cd_damage3 = RESOLVE_STR_REF(@336) // o_ | ||
cd_day = RESOLVE_STR_REF(@337) // q | ||
cd_disrupted = RESOLVE_STR_REF(@338) // 6 | ||
cd_dungeon = RESOLVE_STR_REF(@339) // p | ||
cd_dying1 = RESOLVE_STR_REF(@340) // m | ||
cd_dying2 = RESOLVE_STR_REF(@341) // p_ | ||
cd_forest = RESOLVE_STR_REF(@342) // n | ||
cd_gen_death1 = RESOLVE_STR_REF(@343) // w | ||
cd_gen_death2 = RESOLVE_STR_REF(@344) // q_ | ||
cd_happy = RESOLVE_STR_REF(@345) // r_ | ||
cd_hurt1 = RESOLVE_STR_REF(@346) // e | ||
cd_hurt2 = RESOLVE_STR_REF(@347) // s_ | ||
cd_immune = RESOLVE_STR_REF(@348) // 2 | ||
cd_inventory = RESOLVE_STR_REF(@349) // 3 | ||
cd_leader1 = RESOLVE_STR_REF(@350) // b | ||
cd_leader2 = RESOLVE_STR_REF(@351) // t_ | ||
cd_morale_break1 = RESOLVE_STR_REF(@352) // u_ | ||
cd_morale_break2 = RESOLVE_STR_REF(@353) // v_ | ||
cd_night = RESOLVE_STR_REF(@354) // r | ||
cd_pickpocket = RESOLVE_STR_REF(@355) // 4 | ||
cd_select_rare1 = RESOLVE_STR_REF(@356) // w_ | ||
cd_select_rare2 = RESOLVE_STR_REF(@357) // x_ | ||
cd_select_rare3 = RESOLVE_STR_REF(@358) // y_ | ||
cd_select_rare4 = RESOLVE_STR_REF(@359) // z_ | ||
cd_select_rare5 = RESOLVE_STR_REF(@360) // 0_ | ||
cd_select_rare6 = RESOLVE_STR_REF(@361) // 1_ | ||
cd_select_rare7 = RESOLVE_STR_REF(@362) // 2_ | ||
cd_select_rare8 = RESOLVE_STR_REF(@363) // 3_ | ||
cd_shadows = RESOLVE_STR_REF(@364) // 5 | ||
cd_tired1 = RESOLVE_STR_REF(@365) // c | ||
cd_tired2 = RESOLVE_STR_REF(@366) // 4_ | ||
cd_trap = RESOLVE_STR_REF(@367) // 7 | ||
cd_unhappy_1 = RESOLVE_STR_REF(@368) // 5_ | ||
cd_unhappy_2 = RESOLVE_STR_REF(@369) // 6_ | ||
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@@ -281,5 +245,5 @@ END | |
////Graion additions: | ||
LAF zg_add_name_to_soundset | ||
INT_VAR zg_prettyname = RESOLVE_STR_REF(@300) | ||
STR_VAR zg_filename = "zgnor" | ||
STR_VAR zg_filename = "ZGNOR" | ||
END |