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fixed buffers and covers still having output covers on place
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Trinsdar committed Sep 13, 2023
1 parent 0bb1086 commit c0a9eeb
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions common/src/main/java/muramasa/gregtech/data/Machines.java
Original file line number Diff line number Diff line change
Expand Up @@ -115,10 +115,10 @@ public class Machines {
/**
* Filters
**/
public static BasicMachine ELECTRIC_ITEM_FILTER = new BasicMachine(GTIRef.ID, "electric_item_filter").addFlags(GUI, ITEM).setTile(TileEntityItemFilter::new).setOutputCover(ICover.emptyFactory).allowFrontIO().setAllowVerticalFacing(true).overlayTexture(Textures.LEFT_RIGHT_HANDLER);
public static BasicMachine ELECTRIC_TYPE_FILTER = new BasicMachine(GTIRef.ID, "electric_type_filter").addFlags(GUI, ITEM).setTile(TileEntityTypeFilter::new).setOutputCover(ICover.emptyFactory).allowFrontIO().setAllowVerticalFacing(true).overlayTexture(Textures.LEFT_RIGHT_HANDLER);
public static BasicMachine SUPER_BUFFER =new BasicMachine(GTIRef.ID, "super_buffer").addFlags(GUI, ENERGY, ITEM).setTile(TileEntityBuffer::new).setAllowVerticalFacing(true).allowFrontIO().setOutputCover(ICover.emptyFactory).overlayTexture(Textures.LEFT_RIGHT_HANDLER);
public static BasicMachine CHEST_BUFFER =new BasicMachine(GTIRef.ID, "chest_buffer").addFlags(GUI, ENERGY, ITEM).setTile(TileEntityBuffer::new).setAllowVerticalFacing(true).allowFrontIO().setOutputCover(ICover.emptyFactory).overlayTexture(Textures.LEFT_RIGHT_HANDLER);
public static BasicMachine ELECTRIC_ITEM_FILTER = new BasicMachine(GTIRef.ID, "electric_item_filter").addFlags(GUI, ENERGY, ITEM).setTile(TileEntityItemFilter::new).noCovers().frontCovers().allowFrontIO().setAllowVerticalFacing(true).overlayTexture(Textures.LEFT_RIGHT_HANDLER);
public static BasicMachine ELECTRIC_TYPE_FILTER = new BasicMachine(GTIRef.ID, "electric_type_filter").addFlags(GUI, ENERGY, ITEM).setTile(TileEntityTypeFilter::new).noCovers().frontCovers().allowFrontIO().setAllowVerticalFacing(true).overlayTexture(Textures.LEFT_RIGHT_HANDLER);
public static BasicMachine SUPER_BUFFER =new BasicMachine(GTIRef.ID, "super_buffer").addFlags(GUI, ENERGY, ITEM).setTile(TileEntityBuffer::new).setAllowVerticalFacing(true).allowFrontIO().noCovers().frontCovers().overlayTexture(Textures.LEFT_RIGHT_HANDLER);
public static BasicMachine CHEST_BUFFER =new BasicMachine(GTIRef.ID, "chest_buffer").addFlags(GUI, ENERGY, ITEM).setTile(TileEntityBuffer::new).setAllowVerticalFacing(true).allowFrontIO().noCovers().frontCovers().overlayTexture(Textures.LEFT_RIGHT_HANDLER);
/**
* Drums
*/
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