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Demand Response #661

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Demand Response #661

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DEUCE1957
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@DEUCE1957 DEUCE1957 commented Nov 8, 2024

Attempt to extend Redispatching by enabling Environment's to have flexible loads. See "getting_started" / "12_Flexibility.ipynb" for example use. Related to issue #623 (will move onto load / generator shedding once this works).

Currently working:
Able to define "flexibility" actions (env.action_space({"flexibility":[("load_0_0", 0.1]}) with correct print string for BaseAction
Able to load flexible load attributes from "flex_loads_charac.csv"
"InvalidFlexibility" error if flexibility exceeds size of load
Observable change in load after executing flexibility action in environment
Integration with redispatch routine (flexibility and redispatch are solved together in one optim. problem)
Observable change in actual/target flexibility after executing flexibility action in environment
Automated tests

Open Challenges/Issues:

  • How should we define the max load / load size?

Progress

  • Actual/Target Flexibility in BaseObservation
  • Flexibility in BaseAction / PlayableAction
  • Flexibility in GridObject
  • Flexibility in SerializableActionSpace.sample()

Conventions:
Positive flexibility: Reduce consumption (less demand in the grid)
Negative flexibility: Increase consumption (more demand in the grid)
target_flex: Sum of all flexibility at a load
actual_flex: Sum of all physically feasible flexibility at a load (determined by Environment)

Signed-off-by: Xavier Weiss <[email protected]>
Signed-off-by: Xavier Weiss <[email protected]>
Signed-off-by: Xavier Weiss <[email protected]>
Signed-off-by: Xavier Weiss <[email protected]>
Signed-off-by: Xavier Weiss <[email protected]>
Signed-off-by: Xavier Weiss <[email protected]>
Signed-off-by: Xavier Weiss <[email protected]>
Signed-off-by: Xavier Weiss <[email protected]>
Signed-off-by: Xavier Weiss <[email protected]>
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