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unnamed-sailing-game-idea

Waves

100x100 (XxY) grid creating a vector field

Or maybe a hexagonal/triangular grid?

Or maybe free floating particles representing the water

Some start event, or randomly initialize direction and magnitude

Each point takes in force from it's neighbors

Create a gradient from white to black representing the direction and magnitude of force

Ship

Affected by the waves that are right around it

Also user can push in some direction

Clouds

Opportunity to experiment with procedural generation

Clouds get dark and stormy as the waters become more chaotic

Day/Night Cycle

Cycle from dawn to dusk

As night falls, little spotlights on the boat come on & shine out at the waves

Environments

Pool/Lake

  • enclosed boat of water, closed system, easier inputs

Harbor

  • mostly enclosed, one entry point for external forces to push and pull

Ocean

  • totally open sides, forces coming from mostly one direction, but no point-source

Wind

Maybe a game where the player has to figure out sailing mechanics, like angling the ship and sails relative to the wind?

Waves of grain

Each stall of grass is like a vector that gets pushed around by waves of energy or particles flowing past it

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