Releases: Guy-L/parakit
Releases · Guy-L/parakit
parakit v1.4.0
Note: Releases become outdated quickly and mostly exist to chronicle major steps in the project's development.
We highly recommend grabbing the latest version by running either:
- HTTPS:
git clone https://github.com/Guy-L/parakit.git
- SSH (requires setup):
git clone [email protected]:Guy-L/parakit.git
This will make keeping up with future updates much more convenient (you simply run git pull
).
New game support
- HSiFS (season gauge, release, extend thresholds, etc.)
- WBaWC (field/stock tokens, hypers, otter shield angles, etc.)
User experience
- Running game now detected automatically
Added to extraction
- Player shots (position, velocity, hitbox, damage, etc.)
- Player options positions
- Bullet & enemy grazeable state
- Collection states for items, TD spirits & WBaWC tokens (attracted/autocollected/etc.)
- Frames-alive timer for enemies, bullets & items
- Currently running ECL sub name & velocity for enemies
- Active special boss function (check for Miko final / Sukuna penult / Graze Inferno / Snowman / Okina final / Chimata final logic)
- TD/WBaWC Youmu charge
- TD total spawned spirit count
- HSiFS/VD intangible bullets
- UM active ability card "in use" state
- UM Sakuya knives angle/spread
- UDoALG story mode fight phase & progress meter
- UDoALG bullet re-graze (/re-scope) delay timer
Built-in analyzers
- Player shot plot (includes player options)
- Grazeable (/scopable in UDoALG) bullets plot
- Enemy plot reworked for full hitbox/hurtbox accuracy in all games
- Special logic for TD hurtboxes to help visualizing extremely janky collision
- TD speedkill plot extended to also display HSiFS speedkill info
- WBaWC field token & otter shield plot
- New "photo mode" to make animations from non-dynamic plots
Settings
- New setting to draw entity velocities as arrows in built-in plots
- New setting to show player shot data table in single-frame extraction output
- Game selection setting relegated to tie-breaker for when multiple games are open
Full Changelog: v1.3.0...v1.4.0
parakit v1.3.0
Changelog
- Full TD, LoLK & UDoALG support
- New custom analyzers: real-time updating graphs, more useful game-specific ones
- Added enemy drops, bomb status, IDs and more
- Better documentation
parakit v1.2.0
First official release!
Recent major changes
- Groundwork for multi-game support now fully laid
- Support for TH18 mostly complete
- User experience improvements via
settings.py
, theparakit.py
launcher and aREADME.md
overhaul