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Releases: Guy-L/parakit

parakit v1.4.0

25 May 03:33
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Note: Releases become outdated quickly and mostly exist to chronicle major steps in the project's development.
We highly recommend grabbing the latest version by running either:

  • HTTPS: git clone https://github.com/Guy-L/parakit.git
  • SSH (requires setup): git clone [email protected]:Guy-L/parakit.git

This will make keeping up with future updates much more convenient (you simply run git pull).


New game support

  • HSiFS (season gauge, release, extend thresholds, etc.)
  • WBaWC (field/stock tokens, hypers, otter shield angles, etc.)

User experience

  • Running game now detected automatically

Added to extraction

  • Player shots (position, velocity, hitbox, damage, etc.)
  • Player options positions
  • Bullet & enemy grazeable state
  • Collection states for items, TD spirits & WBaWC tokens (attracted/autocollected/etc.)
  • Frames-alive timer for enemies, bullets & items
  • Currently running ECL sub name & velocity for enemies
  • Active special boss function (check for Miko final / Sukuna penult / Graze Inferno / Snowman / Okina final / Chimata final logic)
  • TD/WBaWC Youmu charge
  • TD total spawned spirit count
  • HSiFS/VD intangible bullets
  • UM active ability card "in use" state
  • UM Sakuya knives angle/spread
  • UDoALG story mode fight phase & progress meter
  • UDoALG bullet re-graze (/re-scope) delay timer

Built-in analyzers

  • Player shot plot (includes player options)
  • Grazeable (/scopable in UDoALG) bullets plot
  • Enemy plot reworked for full hitbox/hurtbox accuracy in all games
    • Special logic for TD hurtboxes to help visualizing extremely janky collision
  • TD speedkill plot extended to also display HSiFS speedkill info
  • WBaWC field token & otter shield plot
  • New "photo mode" to make animations from non-dynamic plots

Settings

  • New setting to draw entity velocities as arrows in built-in plots
  • New setting to show player shot data table in single-frame extraction output
  • Game selection setting relegated to tie-breaker for when multiple games are open

Full Changelog: v1.3.0...v1.4.0

parakit v1.3.0

22 Nov 00:30
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Changelog

  • Full TD, LoLK & UDoALG support
  • New custom analyzers: real-time updating graphs, more useful game-specific ones
  • Added enemy drops, bomb status, IDs and more
  • Better documentation

parakit v1.2.0

09 Aug 04:03
4d4a678
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First official release!

Recent major changes

  • Groundwork for multi-game support now fully laid
  • Support for TH18 mostly complete
  • User experience improvements via settings.py, the parakit.py launcher and a README.md overhaul