Live Action Modding with Dynamic Associations
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Kevin -
Spritesheet for main character and animations,Enemy/hit detection, Enemy pathfinding -
Thomas -
Skill tree, level progression, items, tutorial story, intro monsters -
Grant - Set up DB, save state
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Greg - Intro map, level design, procedural stuff
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Chris -
Character walking in scrollable map,assignment, compiler errors, tutorial basics -
Sean - Map collision, map bounds