A cooking simulation game built with Unity3d. Following this great free tutorial from CodeMonkey.
What I learned:
- Importance of writing clean code, and refactoring.
- The new InputSystem of unity.
- Decoupling with C# event.
- The power of ScriptableObject.
- How to use coroutine and state machine.
- Animation with AnimationController.
- Introduction to Shader Graph.
- And much more...