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Don't remove Danger Radius during tilechanges.
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Huichelaar committed Sep 15, 2021
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Expand Up @@ -60,6 +60,8 @@ PUSH
BYTE 0xAB
ORG 0x1049C
BYTE 0xAD
ORG 0x2E6E0 // During tilechanges.
BYTE 0x8B

// Hooked in ApplyStuffToRangeMaps.
// Makes DR display in fog
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