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feat: 에디터에서 프리뷰가 재생중일 때 커서에 닿은 총알을 빨갛게 표시 #178

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merged 1 commit into from
Oct 30, 2024

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HyeokjinKang
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@HyeokjinKang HyeokjinKang commented Oct 30, 2024

Summary by CodeRabbit

  • 새로운 기능

    • 총알의 시각적 구분을 위한 색상 변경 기능 추가.
    • 게임플레이 중 총알의 상태를 추적하는 기능 개선.
  • 버그 수정

    • 비동기 작업 중 오류 처리 및 사용자 피드백 메커니즘 개선.

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coderabbitai bot commented Oct 30, 2024

Walkthrough

이 변경 사항은 public/js/editor.js 파일의 기능을 수정하고 총알 처리 및 그리기 로직을 개선하는 데 중점을 두고 있습니다. 새로운 변수 hitBullets가 도입되어 게임 플레이 중에 맞은 총알을 추적합니다. 기존의 destroyedSeeksprevDestroyedSeeks 세트는 제거되었습니다. drawBullet 함수의 시그니처가 수정되어 총알의 색상을 결정하는 추가 매개변수 t가 포함되었습니다. 이 외에도 오류 처리 및 사용자 피드백 메커니즘이 조정되었습니다.

Changes

파일 경로 변경 요약
public/js/editor.js - hitBullets 세트 추가, destroyedSeeksprevDestroyedSeeks 제거
- drawBullet 함수 시그니처 변경: t 매개변수 추가
- trackMouseSelection 함수 수정: 노래 재생 중 맞은 총알 인덱스 추가
- songPlayPause 함수 수정: 노래 일시 정지 시 hitBullets 세트 초기화
- 오류 처리 및 사용자 피드백 메커니즘 조정

Possibly related PRs

🐇 변화의 춤을 추며,

총알이 빛나고, 색이 변해요.

맞은 총알, 새로움 가득,

게임 속에서 즐거움이 넘쳐요! 🎨✨


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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (2)
public/js/editor.js (2)

Line range hint 555-577: 매개변수 이름 't'를 'isHit'으로 변경하여 가독성 향상을 권장합니다

'drawBullet' 함수에서 매개변수 't'는 총알이 맞았는지를 나타냅니다. 변수명을 'isHit'으로 변경하면 코드의 의미를 더욱 명확하게 전달할 수 있습니다.

다음과 같이 코드를 수정하세요:

-const drawBullet = (x, y, a, s, l, d, t) => {
+const drawBullet = (x, y, a, s, l, d, isHit) => {

...

-        if (t) {
+        if (isHit) {

...

drawBullet 함수 호출부 수정이 필요합니다

drawBullet 함수는 7개의 매개변수(x, y, a, s, l, d, t)를 필요로 하지만, 일부 호출부에서는 6개의 매개변수만 전달하고 있습니다:

  • public/js/editor.js:1272: drawBullet(-100, mouseY, 0, true, mouseY, "L") - 마지막 t 매개변수 누락
  • public/js/editor.js:1274: drawBullet(100, mouseY, 180, true, mouseY, "R") - 마지막 t 매개변수 누락
🔗 Analysis chain

Line range hint 555-577: 'drawBullet' 함수의 시그니처 변경에 따른 호출부 확인 필요

코드 전체에서 'drawBullet' 함수가 새로운 매개변수 't'를 포함하여 올바르게 호출되고 있는지 확인해주세요.

다음 스크립트를 실행하여 확인할 수 있습니다:


Let me search for all drawBullet function calls to get a complete picture.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: 'drawBullet' 함수가 7개의 인자로 호출되는지 확인

# 예상 결과: 6개의 인자로 호출되는 경우가 없어야 합니다.

# 6개의 인자로 'drawBullet' 함수 호출을 검색
ast-grep --pattern 'drawBullet($_, $_, $_, $_, $_, $_)' --lang javascript

Length of output: 350


Script:

#!/bin/bash
# Search for all drawBullet function calls
rg "drawBullet\(" -A 1 public/js/editor.js

Length of output: 487

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between f41d579 and f24b70e.

📒 Files selected for processing (1)
  • public/js/editor.js (6 hunks)
🔇 Additional comments (4)
public/js/editor.js (4)

97-97: 변수 'hitBullets'의 선언 및 초기화가 적절합니다


711-713: 'hitBullets'에 총알 인덱스를 추가하는 로직이 적절합니다


1372-1372: 'drawBullet' 함수 호출이 새로운 시그니처에 맞게 업데이트되었습니다


1425-1425: 노래가 일시정지될 때 'hitBullets'를 초기화하여 상태를 관리합니다

@HyeokjinKang HyeokjinKang merged commit ea0bfe0 into main Oct 30, 2024
4 checks passed
@HyeokjinKang HyeokjinKang deleted the editor-hit-bullet-visualization branch October 30, 2024 11:32
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