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Merge pull request #16 from HeyItsBATMAN/improve-developer-experience
Add PyEnv, PIP requirements, Pyright configuration, and a README file
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3.12 |
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# 3d-blender-plugin | ||
A blender plugin for exporting a IIIF manifest from Blender | ||
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## Development | ||
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### Requirements | ||
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Blender ships with its own version of Python, so you do not actually need anything apart from a code editor to develop this extension. | ||
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There are a few tools that can help you with development, if you decide to use them: | ||
- [Pyenv](https://github.com/pyenv/pyenv) - "simple Python version management" | ||
- [Pyright](https://github.com/microsoft/pyright) - "a static type checker for Python" | ||
- [Ruff](https://github.com/astral-sh/ruff) - "an extremely fast Python linter and code formatter" | ||
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All of these are **opt-in** and **not required** to develop the plugin. | ||
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### Setup | ||
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To initialize the development environment, run the following commands: | ||
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```bash | ||
python3 -m venv venv | ||
source venv/bin/activate | ||
pip install -r requirements.txt | ||
``` | ||
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This should create a virtual environment, install the required dependencies, activate the virtual environment, and allow Pyright to find the Blender specific types. | ||
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### Using the plugin | ||
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To use the plugin, you need to install it in Blender. | ||
For development, the easiest way is to create a symlink from the Blender `user_default` directory to this directory. | ||
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[This is how you can find the relevant directory depending on your operating system.](https://docs.blender.org/manual/en/4.2/advanced/blender_directory_layout.html) | ||
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For example, on Linux you can run the following command: | ||
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```bash | ||
ln -s /path/to/this/plugin ~/.config/blender/4.2/extensions/user_default/iiif_blender | ||
``` |
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{ | ||
"venvPath": ".", | ||
"venv": "venv", | ||
"typeCheckingMode": "basic", | ||
"reportMissingImports": true, | ||
"pythonVersion": "3.12", | ||
"extraPaths": ["./venv/lib/python3.12/site-packages"] | ||
} |
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fake-bpy-module-4.2==20241010 |