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fixed csproj files
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DeadlyKitten committed Mar 17, 2019
1 parent e6282e1 commit ca03c12
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Showing 3 changed files with 20 additions and 57 deletions.
16 changes: 4 additions & 12 deletions CustomAvatar-Editor/CustomAvatar-Editor.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -35,18 +35,10 @@
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\CustomAvatar\AvatarDescriptor.cs">
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2 changes: 1 addition & 1 deletion CustomAvatar/AvatarEventsPlayer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -171,7 +171,7 @@ private void FailLevelCallBack()
_eventManager?.OnLevelFail?.Invoke();
}

private void OnBeatmapEventDidTriggerEvent (BeatmapEventData beatmapEventData)
private void OnBeatmapEventDidTriggerEvent(BeatmapEventData beatmapEventData)
{
if (beatmapEventData == null || (int) beatmapEventData.type >= 5) return;

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59 changes: 15 additions & 44 deletions CustomAvatar/CustomAvatar.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -51,53 +51,24 @@
<DefineConstants>PLUGIN</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BeatSaberCustomUI">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Plugins\BeatSaberCustomUI.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp" />
<Reference Include="BeatSaberCustomUI" />
<Reference Include="IllusionPlugin" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>Z:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro" />
<Reference Include="UnityEngine" />
<Reference Include="UnityEngine.AnimationModule" />
<Reference Include="UnityEngine.AssetBundleModule" />
<Reference Include="UnityEngine.AudioModule" />
<Reference Include="UnityEngine.CoreModule" />
<Reference Include="UnityEngine.ParticleSystemModule" />
<Reference Include="UnityEngine.PhysicsModule" />
<Reference Include="UnityEngine.UI" />
<Reference Include="UnityEngine.VRModule" />
<Reference Include="UnityEngine.XRModule" />
</ItemGroup>
<ItemGroup>
<Compile Include="AvatarBehaviour.cs" />
Expand Down Expand Up @@ -161,6 +132,6 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /Y "$(TargetPath)" "Z:\SteamLibrary\steamapps\common\Beat Saber\Plugins"</PostBuildEvent>
<PostBuildEvent>copy "$(TargetDir)$(TargetName).dll" "$(BeatSaberDir)\Plugins\"</PostBuildEvent>
</PropertyGroup>
</Project>

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