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Made SetKeyMappings automatically map keys from enum names. #349

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40 changes: 24 additions & 16 deletions src/ImGui.NET.SampleProgram/ImGuiController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -402,26 +402,34 @@ private void UpdateImGuiInput(InputSnapshot snapshot)
private static void SetKeyMappings()
{
ImGuiIOPtr io = ImGui.GetIO();
io.KeyMap[(int)ImGuiKey.Tab] = (int)Key.Tab;
io.KeyMap[(int)ImGuiKey.LeftArrow] = (int)Key.Left;
io.KeyMap[(int)ImGuiKey.RightArrow] = (int)Key.Right;
io.KeyMap[(int)ImGuiKey.UpArrow] = (int)Key.Up;
io.KeyMap[(int)ImGuiKey.DownArrow] = (int)Key.Down;
io.KeyMap[(int)ImGuiKey.PageUp] = (int)Key.PageUp;
io.KeyMap[(int)ImGuiKey.PageDown] = (int)Key.PageDown;
io.KeyMap[(int)ImGuiKey.Home] = (int)Key.Home;
io.KeyMap[(int)ImGuiKey.End] = (int)Key.End;
io.KeyMap[(int)ImGuiKey.Delete] = (int)Key.Delete;
io.KeyMap[(int)ImGuiKey.Backspace] = (int)Key.BackSpace;
io.KeyMap[(int)ImGuiKey.Enter] = (int)Key.Enter;
io.KeyMap[(int)ImGuiKey.Escape] = (int)Key.Escape;
io.KeyMap[(int)ImGuiKey.Space] = (int)Key.Space;
io.KeyMap[(int)ImGuiKey.A] = (int)Key.A;
io.KeyMap[(int)ImGuiKey.C] = (int)Key.C;
io.KeyMap[(int)ImGuiKey.V] = (int)Key.V;
io.KeyMap[(int)ImGuiKey.X] = (int)Key.X;
io.KeyMap[(int)ImGuiKey.Y] = (int)Key.Y;
io.KeyMap[(int)ImGuiKey.Z] = (int)Key.Z;

io.KeyMap[(int)ImGuiKey._0] = (int)Key.Number0;
io.KeyMap[(int)ImGuiKey._1] = (int)Key.Number1;
io.KeyMap[(int)ImGuiKey._2] = (int)Key.Number2;
io.KeyMap[(int)ImGuiKey._3] = (int)Key.Number3;
io.KeyMap[(int)ImGuiKey._4] = (int)Key.Number4;
io.KeyMap[(int)ImGuiKey._5] = (int)Key.Number5;
io.KeyMap[(int)ImGuiKey._6] = (int)Key.Number6;
io.KeyMap[(int)ImGuiKey._7] = (int)Key.Number7;
io.KeyMap[(int)ImGuiKey._8] = (int)Key.Number8;
io.KeyMap[(int)ImGuiKey._9] = (int)Key.Number9;
io.KeyMap[(int)ImGuiKey.Apostrophe] = (int)Key.Grave;
io.KeyMap[(int)ImGuiKey.Equal] = (int)Key.Plus;
io.KeyMap[(int)ImGuiKey.LeftBracket] = (int)Key.BracketLeft;
io.KeyMap[(int)ImGuiKey.Backslash] = (int)Key.BackSlash;
io.KeyMap[(int)ImGuiKey.RightBracket] = (int)Key.BracketRight;

foreach (var key in Enum.GetValues<ImGuiKey>())
{
if (Enum.TryParse<Key>(key.ToString(), out var target))
{
io.KeyMap[(int)key] = (int)target;
}
}
}

private void RenderImDrawData(ImDrawDataPtr draw_data, GraphicsDevice gd, CommandList cl)
Expand Down