Looking for the documentation? Here it is!
- Regular/Affine Sprite (or OBJ) and Regular (or Text) Background support
- Larger "streaming" background support up to 512 tiles by 512 tiles (or 4096 px by 4096 px)
- Cross-platform "Ani" sprite animation engine
- CMake integration
- Basic libtonc/libnds Text API implemented in addition to an experimental cross-platform "Expression" text API supporting ASCII or UTF8 custom fonts manually created or generated from the generate_font.py buildtools
- GBA multiplayer-mode serial communication
- MaxMod sfx and module support
- 2D hardware blending, mosaic, and windowing support
- Save manager supporting DS DLDI, GBA SRAM, and GBA 64kb/128kb FLASH saves
- External Palette support on the DS for Sprites and Backgrounds
- Several Python 3 scripts to assist with asset management and the build process
- Doxygen and sphinx documentation
- Reworking puzzler test game to support newer API, and creating the Hayai test game (in progress)
- Affine Background and TextBase support (in progress)
- Background animation support (in progress)
- DS wifi support (not yet started)
- GBA EEPROM save support