Releases: IntelligenceModding/AdvancedPeripherals
Releases · IntelligenceModding/AdvancedPeripherals
1.21.1-0.7.47a
Fixed:
- Fixed that the colony integrator's
getCitizens
function would stop working when NPCs are idling - Fixed errors with fuel ability functions from the automata turtles
- Fixed that automata turtles could break themselves
- Fixed that the end turtle would not save warp points
1.21.1-0.7.46a
Changed
- Downgraded CC:T Version to
1.113.1
so curseforge users can still use AP since CC:T does not get published to curseforge anymore.
Breaking Changes
- Renamed
nbt
tocomponents
in every item lua object - Renamed
amount
tocount
in every ME Bridge lua item object
1.21.1-0.7.45a
Added
- Added our new textures!
Fixed
- Fixed that several item export and import related functions would not work with blocks from other mods
- Fixed that functions with cooldowns which are used for the first time would throw an error
1.21.1-0.7.44a
Added
- Colony Integrator back to 1.21.1
Fixed
- Villager & Wandering trader pocket and turtle trades
- ME Bridges
getUsedItemStorage
andgetUsedFluidStorage
functions
1.21.1-0.7.43a
Alpha 1.21.1 release
The only thing that's missing is the colony integrator - we will add that soon.
Please report any bugs to github!
One note worthy change is that the item filter now use components instead of nbt.
See https://docs.advanced-peripherals.de/guides/filters/#data-components for more info
We will push this update soon to curseforge and modrinth when we are done with our code reviews and last touches!
1.20.4-0.7.43a
First official Advanced Peripherals 1.20.4 alpha release. Please report any bug to github!
1.20.4-0.7.42a
Fixed
- Fixed ME Bridge not connecting to AE2 grids
- Fixed some recipes
- Every energy, item or fluid interacting block should now work like the energy detector or some ME/RS functions
- Fixed that the inventory manager would not open the screen
1.19.2-0.7.36r
Added
- [IntelligenceModding/Advanced-Peripherals-Features#43] Up/down versions of automata block functions using pitch and yaw - Thanks to @zyxkad
- [IntelligenceModding/Advanced-Peripherals-Features#9] Added shift sneaking version of
useOnBlock
- Thanks to @zyxkad
Fixed
- [#582] Reworked the chunky turtle logic to fix several issues with them - Thanks to @zyxkad
- Fixed a crash with the ME Bridge while trying to iterate through storage busses without a connected storage block
- Fixed
isOnEnchantedSoil()
for the mana flower integration - [#419] Fixed that the automata
digBlock
function does not use breaking directions the right way. Fixes several issues with hammers or other AOE tools. - Thanks to @zyxkad - [#629] Fixed that placed blocks do not retain their custom block name when destroyed - Thanks to @WiggleWizard
- [#621] Fixed that the
listCells
function for the ME Bridge does not search in third party drives - Thanks to @michele-grifa - [#632] Fixed that the chat box allows sending chat messages with negative range - Thanks to @zyxkad
- [#619] Fixed that the chat box can spoof people to click message to run danger commands - Thanks to @zyxkad
- [#617] Fixed that sending invalid nbt data for some mod items through the chat box can cause a client crash - Thanks to @zyxkad
- [#603] Fixed that the note block integration does not trigger allays - Thanks to @zyxkad
- [#599] Fixed that turtle upgrades can't be equipped with custom NBT values - Thanks to @zyxkad
- [#595] Fixed that
scanEntities
does not include living entity fields - Thanks to @zyxkad - [#581] Fixed concurrency issues with our server worker, fixes a crash when CC is set to use multiple threads - Thanks to @zyxkad
Changed
1.20.4-0.7.41a
Merge pull request #580 from zyxkad/patch-1 Fix GUIDELINE link in PULL_REQUEST_TEMPLATE.md
1.20.1-0.7.41r
Added
- Wandering Trader config
Changed
- Save the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players
Fixed
- [#660] Fixed that the inventory manager's
getItemInHand
function adds a blank nbt tag to the item - [#636] Fixed that the automata's
useOnBlock
function will return PASS in some specific case - [#645] Fixed that the inventory functions for the powah integration would always return nil
- Fixed that some entity operations don't have enough range
- [#642] Fixed that some powah integrations clashes with the generic energy peripheral from CC which disables some functions
- [#640] Fixed null pointer exception when invoking
getName
- [#662] Use tick time instead of epoch time for our chunk manager, fixes an issue where chunks unload if some ticks are skipped (lag)