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Releases: IntelligenceModding/AdvancedPeripherals

1.21.1-0.7.47a

21 Jan 00:12
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1.21.1-0.7.47a Pre-release
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Fixed:

  • Fixed that the colony integrator's getCitizens function would stop working when NPCs are idling
  • Fixed errors with fuel ability functions from the automata turtles
  • Fixed that automata turtles could break themselves
  • Fixed that the end turtle would not save warp points

1.21.1-0.7.46a

18 Jan 00:22
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Changed

  • Downgraded CC:T Version to 1.113.1 so curseforge users can still use AP since CC:T does not get published to curseforge anymore.

Breaking Changes

  • Renamed nbt to components in every item lua object
  • Renamed amount to count in every ME Bridge lua item object

1.21.1-0.7.45a

15 Jan 03:16
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Added

  • Added our new textures!

Fixed

  • Fixed that several item export and import related functions would not work with blocks from other mods
  • Fixed that functions with cooldowns which are used for the first time would throw an error

1.21.1-0.7.44a

14 Jan 18:35
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Added

  • Colony Integrator back to 1.21.1

Fixed

  • Villager & Wandering trader pocket and turtle trades
  • ME Bridges getUsedItemStorage and getUsedFluidStorage functions

1.21.1-0.7.43a

13 Jan 20:41
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Alpha 1.21.1 release
The only thing that's missing is the colony integrator - we will add that soon.
Please report any bugs to github!

One note worthy change is that the item filter now use components instead of nbt.
See https://docs.advanced-peripherals.de/guides/filters/#data-components for more info

We will push this update soon to curseforge and modrinth when we are done with our code reviews and last touches!

1.20.4-0.7.43a

27 Dec 01:18
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First official Advanced Peripherals 1.20.4 alpha release. Please report any bug to github!

1.20.4-0.7.42a

22 Dec 16:45
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Fixed

  • Fixed ME Bridge not connecting to AE2 grids
  • Fixed some recipes
  • Every energy, item or fluid interacting block should now work like the energy detector or some ME/RS functions
  • Fixed that the inventory manager would not open the screen

1.19.2-0.7.36r

11 Jun 08:24
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Added

Fixed

  • [#582] Reworked the chunky turtle logic to fix several issues with them - Thanks to @zyxkad
  • Fixed a crash with the ME Bridge while trying to iterate through storage busses without a connected storage block
  • Fixed isOnEnchantedSoil() for the mana flower integration
  • [#419] Fixed that the automata digBlock function does not use breaking directions the right way. Fixes several issues with hammers or other AOE tools. - Thanks to @zyxkad
  • [#629] Fixed that placed blocks do not retain their custom block name when destroyed - Thanks to @WiggleWizard
  • [#621] Fixed that the listCells function for the ME Bridge does not search in third party drives - Thanks to @michele-grifa
  • [#632] Fixed that the chat box allows sending chat messages with negative range - Thanks to @zyxkad
  • [#619] Fixed that the chat box can spoof people to click message to run danger commands - Thanks to @zyxkad
  • [#617] Fixed that sending invalid nbt data for some mod items through the chat box can cause a client crash - Thanks to @zyxkad
  • [#603] Fixed that the note block integration does not trigger allays - Thanks to @zyxkad
  • [#599] Fixed that turtle upgrades can't be equipped with custom NBT values - Thanks to @zyxkad
  • [#595] Fixed that scanEntities does not include living entity fields - Thanks to @zyxkad
  • [#581] Fixed concurrency issues with our server worker, fixes a crash when CC is set to use multiple threads - Thanks to @zyxkad

Changed

  • [#588] Changed the misspelled maxHealth parameter in the player detector, the misspelled attribute is still included in the table for backwards compatibility - Thanks to @zyxkad
  • [#613] Clamp analog output of the setAnalogOutput function between 0-15 - Thanks to @zyxkad

1.20.4-0.7.41a

21 Dec 01:44
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Merge pull request #580 from zyxkad/patch-1

Fix GUIDELINE link in PULL_REQUEST_TEMPLATE.md

1.20.1-0.7.41r

21 Oct 12:23
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Added

  • Wandering Trader config

Changed

  • Save the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players

Fixed

  • [#660] Fixed that the inventory manager's getItemInHand function adds a blank nbt tag to the item
  • [#636] Fixed that the automata's useOnBlock function will return PASS in some specific case
  • [#645] Fixed that the inventory functions for the powah integration would always return nil
  • Fixed that some entity operations don't have enough range
  • [#642] Fixed that some powah integrations clashes with the generic energy peripheral from CC which disables some functions
  • [#640] Fixed null pointer exception when invoking getName
  • [#662] Use tick time instead of epoch time for our chunk manager, fixes an issue where chunks unload if some ticks are skipped (lag)