Final Project of Introducion to Programming 2
- Name of the Game: Oh Burrow
- Abstract: The player is expected to arrive at the exit of the burrow before running out of the energy. Burrow is the place the player can walk and the energy will randomly appear in it. The player can also dig the burrow wall to shorten the distance between the entrance and the exit. While the hard burrow wall is able to be dug only by tools, the soft one can be dug by costing energy. Every time you dig, it's possible to gain some money, which is essential to buy tools.
- Functions:
- Start Page
- Theme Selection (player/energy logo/coin logo/burrow colors...)
- Background Music
- Game Page
- Player
- controlled by keyboard arrow key
- Burrow
- energy randomly appears in the burrow
- burrow walls
- Hard: digged by tools
- Soft: cost energy to dig
- Menu
- showing energy/coins/time
- Tools
- Dokodemo Door
- Shovel
- Bomb
- Player
- End Page
- Win or Lose (whether finish the tasks before running out of energy)
- Background Music
- Start Page
- referring to mini-project 2
- images and audio sources are written in the source.txt