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Строшков Артем #46

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32 changes: 14 additions & 18 deletions src/TaskQueue.js
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
const TaskQueue = function() {
function TaskQueue() {
export default class TaskQueue {
constructor() {
this.tasks = [];
this.running = false;
}

TaskQueue.prototype.push = function(run, dispose, duration) {
push = function(run, dispose, duration) {
if (duration === undefined || duration === null) {
this.tasks.push({runAndContinue: run, dispose});
} else {
Expand All @@ -18,38 +18,34 @@ const TaskQueue = function() {
dispose
});
}
runNextTask(this);
this.#runNextTask();
};

TaskQueue.prototype.continueWith = function(action) {
continueWith = function(action) {
this.push(action, null, 0);
};

function runNextTask(taskQueue) {
if (taskQueue.running || taskQueue.tasks.length === 0) {
#runNextTask() {
if (this.running || this.tasks.length === 0) {
return;
}
taskQueue.running = true;
const task = taskQueue.tasks.shift();

this.running = true;
const task = this.tasks.shift();
if (task.runAndContinue) {
setTimeout(() => {
task.runAndContinue(() => {
task.dispose && task.dispose();
taskQueue.running = false;
this.running = false;

setTimeout(() => {
runNextTask(taskQueue);
this.#runNextTask();
});
});
}, 0);
}
else {
runNextTask(taskQueue);
this.#runNextTask();
}
}

return TaskQueue;
}();

export default TaskQueue;
}
227 changes: 203 additions & 24 deletions src/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,62 +3,241 @@ import Game from './Game.js';
import TaskQueue from './TaskQueue.js';
import SpeedRate from './SpeedRate.js';

class Creature extends Card {
constructor(name, power) {
super(name, power);
this._currentPower = power;
}

get currentPower(){
return this._currentPower;
}

set currentPower(value){
if (value > this.maxPower){
this._currentPower = this.maxPower;
} else{
this._currentPower = value;
}
}

getDescriptions() {
return [super.getDescriptions(), getCreatureDescription(this)];
}
}

// Отвечает является ли карта уткой.
function isDuck(card) {
return card && card.quacks && card.swims;
return card && card.quacks && card.swims;
}

// Отвечает является ли карта собакой.
function isDog(card) {
return card instanceof Dog;
return card instanceof Dog;
}

// Дает описание существа по схожести с утками и собаками
function getCreatureDescription(card) {
if (isDuck(card) && isDog(card)) {
return 'Утка-Собака';
if (isDuck(card) && isDog(card)) {
return "Утка-Собака";
}
if (isDuck(card)) {
return "Утка";
}
if (isDog(card)) {
return "Собака";
}
return "Существо";
}



class Duck extends Creature{
constructor(name = "Мирная утка", power = 2) {
super(name, power);
}

quacks() {
console.log('quack');
}

swims() {
console.log('float: both;');
}
}

class Dog extends Creature{
constructor(name = "Пес-бандит", power = 3) {
super(name, power);
}
}

class Trasher extends Dog{
constructor(name = "Громила", power = 5) {
super(name, power);
}

modifyTakenDamage(value, fromCard, gameContext, continuation) {
this.view.signalAbility(() => continuation(value - 1));
}
if (isDuck(card)) {
return 'Утка';
}

class Gatling extends Creature {
constructor(name = "Гатлинг", power = 6) {
super(name, power);
}
if (isDog(card)) {
return 'Собака';

attack(gameContext, continuation) {
let taskQueue = new TaskQueue();

let oppositePlayer = gameContext.oppositePlayer;

taskQueue.push((onDone) =>
this.view.showAttack(onDone));

for (let card of oppositePlayer.table) {
taskQueue.push((onDone) =>
this.dealDamageToCreature(2, card, gameContext, onDone)
);
}

taskQueue.continueWith(continuation);
}
return 'Существо';
}

class Lad extends Dog {
constructor(name = "Браток", power = 2) {
super(name, power);
}

static getInGameCount() {
return this.inGameCount || 0;
}

static setInGameCount(value) {
if (value) {
this.inGameCount = value;
}
}

static getBonus() {
let count = this.getInGameCount();
return count * (count + 1) / 2;
}

doAfterComingIntoPlay(gameContext, continuation) {
Lad.setInGameCount(Lad.getInGameCount() + 1);
super.doAfterComingIntoPlay(gameContext, continuation);
}

doBeforeRemoving(continuation) {
Lad.setInGameCount(Lad.getInGameCount() - 1);
super.doBeforeRemoving(continuation);
}

modifyDealedDamageToCreature(value, toCard, gameContext, continuation) {
super.modifyDealedDamageToCreature(value + Lad.getBonus(), toCard, gameContext, continuation);
}

modifyTakenDamage(value, fromCard, gameContext, continuation) {
super.modifyTakenDamage(value - Lad.getBonus(), fromCard, gameContext, continuation);
}

getDescriptions() {
let descriptions = super.getDescriptions();
if (Lad.prototype.hasOwnProperty("modifyDealedDamageToCreature") && Lad.prototype.hasOwnProperty("modifyTakenDamage")) {
descriptions.push("Чем их больше, тем они сильнее");
}
return descriptions;
}

}

class Rogue extends Creature {
constructor(name = "Изгой", power = 2) {
super(name, power);
}

modifyTakenDamage(value, fromCard, gameContext, continuation) {
let prototype = Object.getPrototypeOf(fromCard);
for (let property of ["modifyDealedDamageToCreature",
"modifyDealedDamageToPlayer", "modifyTakenDamage"]) {
if (prototype.hasOwnProperty(property)) {
this[property] = prototype[property];
delete prototype[property];
}
}

gameContext.updateView();
super.modifyTakenDamage(value, fromCard, gameContext, continuation);
}
}

class Brewer extends Duck{

constructor(name = "Пивовар", power = 2) {
super(name, power);
this._currentPower = power;
}

// Основа для утки.
function Duck() {
this.quacks = function () { console.log('quack') };
this.swims = function () { console.log('float: both;') };
modifyDealedDamageToCreature(value, toCard, gameContext, continuation) {
for (let card of gameContext.currentPlayer.table
.concat(gameContext.oppositePlayer.table)){
if (isDuck(card)){
card.view.signalHeal(function (){
card.maxPower += 1;
card.currentPower += 2;
card.updateView();
});
}
}
super.modifyDealedDamageToCreature(value, toCard, gameContext, continuation);
}
}

class PseudoDuck extends Dog{
constructor(name = "Псевдоутка", power = 3) {
super(name, power);
}

quacks() {
console.log("quack");
}

// Основа для собаки.
function Dog() {
swims() {
console.log("float: both;");
}
}

class Nemo extends Creature{
constructor(name = "Немо", power = 4) {
super(name, power);
}

doBeforeAttack (gameContext, continuation){
let {currentPlayer, oppositePlayer, position, updateView} = gameContext;
Object.setPrototypeOf(this,
Object.getPrototypeOf(oppositePlayer.table[position]));
gameContext.updateView();
this.doBeforeAttack(gameContext, continuation);
}
}

// Колода Шерифа, нижнего игрока.
const seriffStartDeck = [
new Card('Мирный житель', 2),
new Card('Мирный житель', 2),
new Card('Мирный житель', 2),
new Duck(),
new Brewer(),
];

// Колода Бандита, верхнего игрока.
const banditStartDeck = [
new Card('Бандит', 3),
new Dog(),
new PseudoDuck(),
new Dog(),
];


// Создание игры.
const game = new Game(seriffStartDeck, banditStartDeck);

// Глобальный объект, позволяющий управлять скоростью всех анимаций.
SpeedRate.set(1);
SpeedRate.set(4);

// Запуск игры.
game.play(false, (winner) => {
Expand Down