A Nine Sols mod for the Archipelago multi-game randomizer system.
In Development (as of January 2024).
Nothing playable yet. Expect it to be a few months before we get a playable release.
For questions, feedback, or discussion related to the randomizer, please visit the "Nine Sols" thread in the Archipelago Discord server, or the "Archipelago Randomizer" thread in the Nine Sols Modding Discord server, or message me (ixrec
) directly on Discord.
Let's say I'm playing Nine Sols, and my friend is playing Ocarina of Time. When I pick up the item dropped by Baichang, I find my friend's Hookshot, allowing them to reach several OoT chests they couldn't before. In one of those chests they find my Cloud Leap, allowing me to reach the Grotto of Scriptures. I retrieve the Shanhai 1000's map chip, and find my friend's Ocarina. This continues until we both find enough of our items to finish our games.
In essence, a multi-game randomizer system like Archipelago allows a group of friends to each bring whatever games they want (if they have an Archipelago mod) and smush them all together into one big cooperative multiplayer experience.
TODO
TODO
First playable release: Manage save files, connect to AP, start in FSP, actually shuffle the items and locations, various game state edits to keep all this playable, have defeating Eigong as the goal.
Features I probably do want to prioritize:
- random "spawn" / first root node
- randomizing jade computing power costs, just like HK rando
- randomizing the timing/conditions of 4 major scripted events: the Jiequan 1 & prison sequence, the Peach Blossom Village invasion, Lady E's soulscape unlocking, and Eigong's fight unlocking
- trap items (Sniper Trap? Prison State Trap? Internal Damage Trap? etc)
- randomize Wall Climb and Grapple starting abilities
Features I probably want, but not that soon:
- decide on additional goals, how to handle post-PonR content, and whether to do anything with the Chien/Chiyou/Shennong quests and True Ending
- hard/glitch/trick logic
- entrance randomization
Features I'm less sure about but am considering:
- randomizing shop items
- randomizing the skill tree
- turning root node unlocks into items, like HK's shuffle stag stations option
- in-game hints from the Shanhai 9000s
- randomize BGM
- GameWyrm, Gregório, Hopop, Juanba, mynameis and others in various Nine Sols and Archipelago-related Discord servers for feedback, discussion and encouragement
- dubi steinkek, yuki.kako, N00byKing and others from the "Nine Sols Modding" Discord server for help modding Nine Sols and for creating the other Nine Sols mods that this randomizer relies on or is often played with
- Flitter for talking me into trying out Archipelago randomizers in the first place
- All the Archipelago contributors who made that great multi-randomizer system
- Everyone at Red Candle Games who made this great game