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[CI BUILD]

[CI BUILD] #1430

Triggered via push January 10, 2025 14:41
Status Success
Total duration 3h 28m 0s
Artifacts 11

build.yml

on: push
Configure Build Parameters
30s
Configure Build Parameters
Matrix: build
Sign the MacOS .app
0s
Sign the MacOS .app
Publish changelog from last major build to open-brush-docs
0s
Publish changelog from last major build to open-brush-docs
Publish Pimax Release
0s
Publish Pimax Release
Publish Viveport Release
0s
Publish Viveport Release
Publish Itch.io Release
0s
Publish Itch.io Release
Publish Oculus Quest 2+ Release
0s
Publish Oculus Quest 2+ Release
Publish Oculus Quest 1 Release
0s
Publish Oculus Quest 1 Release
Publish Oculus Rift Release
0s
Publish Oculus Rift Release
Publish Pico Releases
0s
Publish Pico Releases
Publish Zapbox iOS
0s
Publish Zapbox iOS
Create and Notarize DMG
0s
Create and Notarize DMG
Publish Steam Release
0s
Publish Steam Release
Create Github Release
0s
Create Github Release
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Annotations

12 warnings
Configure Build Parameters
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Windows OpenXR
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
MacOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Pimax
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Rift
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS Zapbox
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico (CN)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Linux
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Oculus Quest (1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Oculus Quest (2+)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android OpenXR
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Android OpenXR
499 MB
Android Pico
442 MB
Android Pico (CN)
442 MB
Linux
337 MB
MacOS
317 MB
Oculus Quest (1)
497 MB
Oculus Quest (2+)
499 MB
Windows OpenXR
310 MB
Windows Pimax
311 MB
Windows Rift
314 MB
iOS Zapbox
469 MB