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updated default settings to more sensible ones
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easier plug-and-play without having the user mess with settings for better picture quality.
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JTGaming committed Feb 10, 2024
1 parent 97aed84 commit a29cc38
Showing 1 changed file with 12 additions and 11 deletions.
23 changes: 12 additions & 11 deletions Source/IVideoRenderer.h
Original file line number Diff line number Diff line change
Expand Up @@ -125,31 +125,32 @@ struct Settings_t {
bUseD3D11 = false;
}
bShowStats = false;
iResizeStats = 0;
iTexFormat = TEXFMT_AUTOINT;
iResizeStats = 1;
iTexFormat = TEXFMT_16FLOAT;
VPFmts.bNV12 = true;
VPFmts.bP01x = true;
VPFmts.bYUY2 = true;
VPFmts.bOther = true;
bDeintDouble = true;
bVPScaling = true;
iVPSuperRes = SUPERRES_Disable;
bVPRTXVideoHDR = false;
bVPScaling = false;
iVPSuperRes = SUPERRES_Always;
bVPRTXVideoHDR = true;
bVPSuperResIfScaling = false;
iChromaScaling = CHROMA_Bilinear;
iUpscaling = UPSCALE_CatmullRom;
iDownscaling = DOWNSCALE_Hamming;
bInterpolateAt50pct = true;
bVPFrameSyncing = true;
iChromaScaling = CHROMA_CatmullRom;
iUpscaling = UPSCALE_Lanczos3;
iDownscaling = DOWNSCALE_Lanczos;
bInterpolateAt50pct = false;
bUseDither = true;
bDeintBlend = false;
iSwapEffect = SWAPEFFECT_Flip;
bExclusiveFS = false;
bVBlankBeforePresent = false;
bReinitByDisplay = false;
bHdrPreferDoVi = false;
bHdrPreferDoVi = true;
if (IsWindows10OrGreater()) {
bHdrPassthrough = true;
iHdrToggleDisplay = HDRTD_On;
iHdrToggleDisplay = HDRTD_Disabled;
} else {
bHdrPassthrough = false;
iHdrToggleDisplay = HDRTD_Disabled;
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