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PvP: Crimson Jupiter

James Clarke edited this page Sep 2, 2020 · 1 revision

Scenario Description

  • Terrain: Kujari
  • Time: a variety of presets chosen by the server admin at mission start
  • Weather: clear

This PvP scenario is built around asymmetrical warfare featuring some minor roleplaying elements. The recommended BluFor/OpFor ratio is 4:1.

A US Army MRAP patrol (BluFor) is tasked to search several locations for hidden weapon caches. An insurgency group dressed as civilians (OpFor) is attempting to inflict heavy casualties on said patrol.

Gameplay Mechanics

  • ACRE2 Babel is enabled
  • OpFor has access to 343 radios only
  • BluFor Littlebird pilot and co-pilot seats are restricted to helo pilot roles
  • BluFor Littlebird camera thermals and night vision are disabled, regular camera zoom is working
  • Each location in the AO is populated with AI civilians to mask OpFor's movements
  • Weapon cache spawns are highly randomized to maximize replayability
  • Spawned weapon caches create a map marker visible only to OpFor
  • BluFor receives dynamically generated search markers which inform at what location to search for weapon caches
  • OpFor can hide their gear (by interacting with backpack heaps at their spawn) and dump it back on the ground when needed to simulate concealed weapons

Mission Rules

  1. BluFor is on a "hearts and minds" campaign in a civilian area. BluFor RoE is "Weapons Tight": Only engage positively identified enemy targets (visibly armed) and get clearance from your team leader before firing the initial shots of a contact. Unless in combat or threatened keep weapons lowered at all times.
  2. BluFor does not have the authority to make arrests or search civilians (including players). However, BluFor can enter civilian houses to search for weapon caches.
  3. OpFor are not fanatics but a small well-trained insurgency struggling for members. As such they are not allowed to conduct suicide attacks (i.e. blowing themselves up to kill unsuspected BluFor players).

Win Conditions

The side with the most victory points at the end of the mission wins. Scenario duration is limited to max. 45min from the moment players have loaded into the map.

BluFor

  • receives 10 victory points per destroyed weapon cache.

OpFor

  • receives 5 victory points per killed BluFor player
  • receives 10 victory points per disabled BluFor vehicle

Credit

This mission was created by Highway and Clarke.

"Crimson Jupiter" is a reimagining of the classic A2 ShackTac mission "Purple Jupiter".

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