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Jonyrewind authored Feb 10, 2024
1 parent 4c88e9a commit 0f5097c
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119 changes: 119 additions & 0 deletions data-otservbr-global/monster/bosses/elvira_hammerthrust.lua
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local mType = Game.createMonsterType("Elvira Hammerthrust")
local monster = {}

monster.description = "Elvira Hammerthrust"
monster.experience = 165
monster.outfit = {
lookType = 70,
lookHead = 0,
lookBody = 0,
lookLegs = 0,
lookFeet = 0,
lookAddons = 0,
lookMount = 0,
}

monster.bosstiary = {
bossRaceId = 766,
bossRace = RARITY_NEMESIS,
}

monster.health = 245
monster.maxHealth = 245
monster.race = "blood"
monster.corpse = 6013
monster.speed = 103
monster.manaCost = 0

monster.changeTarget = {
interval = 4000,
chance = 10,
}

monster.strategiesTarget = {
nearest = 70,
damage = 20,
random = 10,
}

monster.flags = {
summonable = false,
attackable = true,
hostile = true,
convinceable = false,
pushable = false,
rewardBoss = false,
illusionable = true,
canPushItems = true,
canPushCreatures = true,
staticAttackChance = 90,
targetDistance = 1,
runHealth = 0,
healthHidden = false,
isBlockable = false,
canWalkOnEnergy = false,
canWalkOnFire = false,
canWalkOnPoison = false,
}

monster.light = {
level = 0,
color = 0,
}

monster.voices = {
interval = 5000,
chance = 10,
{ text = "Didn't think a dwarf girl could be so pretty and strong at the same time, did you?", yell = false },
{ text = "Hail no one except for me!", yell = false },
{ text = "You won't get this bag, I worked hard for this!", yell = false },
{ text = "Keep your hands off!", yell = false },
{ text = "How did you find us?!", yell = false },
}

monster.loot = {
{ name = "bag with stolen gold", chance = 100000 },
{ name = "platinum coin", chance = 75000, maxCount = 100 },
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -140 },
}

monster.defenses = {
defense = 30,
armor = 15,
mitigation = 1.02,
}

monster.elements = {
{ type = COMBAT_PHYSICALDAMAGE, percent = 20 },
{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
{ type = COMBAT_EARTHDAMAGE, percent = 20 },
{ type = COMBAT_FIREDAMAGE, percent = -5 },
{ type = COMBAT_LIFEDRAIN, percent = 0 },
{ type = COMBAT_MANADRAIN, percent = 0 },
{ type = COMBAT_DROWNDAMAGE, percent = 0 },
{ type = COMBAT_ICEDAMAGE, percent = 0 },
{ type = COMBAT_HOLYDAMAGE, percent = 0 },
{ type = COMBAT_DEATHDAMAGE, percent = -5 },
}

monster.immunities = {
{ type = "paralyze", condition = false },
{ type = "outfit", condition = false },
{ type = "invisible", condition = true },
{ type = "bleed", condition = false },
}

mType.onThink = function(monster, interval) end

mType.onAppear = function(monster, creature) end

mType.onDisappear = function(monster, creature) end

mType.onMove = function(monster, creature, fromPosition, toPosition) end

mType.onSay = function(monster, creature, type, message) end

mType:register(monster)
118 changes: 118 additions & 0 deletions data-otservbr-global/monster/bosses/mornenion.lua
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local mType = Game.createMonsterType("Mornenion")
local monster = {}

monster.description = "Mornenion"
monster.experience = 115
monster.outfit = {
lookType = 64,
lookHead = 0,
lookBody = 0,
lookLegs = 0,
lookFeet = 0,
lookAddons = 0,
lookMount = 0,
}

monster.bosstiary = {
bossRaceId = 765,
bossRace = RARITY_NEMESIS,
}

monster.health = 190
monster.maxHealth = 190
monster.race = "blood"
monster.corpse = 6012
monster.speed = 110
monster.manaCost = 0

monster.changeTarget = {
interval = 4000,
chance = 10,
}

monster.strategiesTarget = {
nearest = 100,
}

monster.flags = {
summonable = false,
attackable = true,
hostile = true,
convinceable = false,
pushable = false,
rewardBoss = false,
illusionable = false,
canPushItems = true,
canPushCreatures = false,
staticAttackChance = 90,
targetDistance = 4,
runHealth = 0,
healthHidden = false,
isBlockable = false,
canWalkOnEnergy = true,
canWalkOnFire = true,
canWalkOnPoison = true,
}

monster.light = {
level = 0,
color = 0,
}

monster.voices = {
interval = 5000,
chance = 10,
{ text = "Come on, you don't really need this. Just let me go.", yell = false },
{ text = "Let us leave safely and maybe we'll give you a few coins.", yell = false },
{ text = "That cowardish dwarven bank keeper ran when he saw the three of us.", yell = false },
{ text = "You humans have enough to spare. We live in poverty.", yell = false },
}

monster.loot = {
{ name = "bag with stolen gold", chance = 100000 },
{ name = "platinum coin", chance = 75000, maxCount = 100 },
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -30 },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -80, range = 7, shootEffect = CONST_ANI_ARROW, target = false },
}

monster.defenses = {
defense = 10,
armor = 7,
mitigation = 0.46,
{ name = "combat", interval = 5000, chance = 7, type = COMBAT_HEALING, minDamage = 25, maxDamage = 35, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
{ type = COMBAT_EARTHDAMAGE, percent = 0 },
{ type = COMBAT_FIREDAMAGE, percent = 0 },
{ type = COMBAT_LIFEDRAIN, percent = 0 },
{ type = COMBAT_MANADRAIN, percent = 0 },
{ type = COMBAT_DROWNDAMAGE, percent = 0 },
{ type = COMBAT_ICEDAMAGE, percent = 0 },
{ type = COMBAT_HOLYDAMAGE, percent = 0 },
{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
{ type = "paralyze", condition = false },
{ type = "outfit", condition = false },
{ type = "invisible", condition = true },
{ type = "bleed", condition = false },
}

mType.onThink = function(monster, interval) end

mType.onAppear = function(monster, creature) end

mType.onDisappear = function(monster, creature) end

mType.onMove = function(monster, creature, fromPosition, toPosition) end

mType.onSay = function(monster, creature, type, message) end

mType:register(monster)

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